Tattooist's Tools (5e Equipment)

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Cost: 70gp
Weight: 5lbs


In order to create a tattoo, mundane or magical, one must have proficiency with Tattooist's Tools, which is a type of Artisan Tools. To ink a magical tattoo, one must have at least one level in a spellcasting class and have proficiency with these tools. In order to gain proficiency with these tools, you may either practice with them long enough or gain the proficiency from the following Backgrounds (other Backgrounds can provide this proficiency but the Backgrounds below are examples)

  • Criminal: You may choose to forgo your proficiency in either one type of gamin set or Theives' Tools, choosing instead to be proficient in Tattooist's Tools.
  • Guild Artisan: You may choose Tattooist's Tools as your one artisan tool proficiency.
  • Sage: You may choose to forgo one of your additional language proficiency, choosing instead to be proficient in Tattooist's Tools.
  • Sailor: You may choose to forgo your proficiency with Navigator's Tools, choosing instead to be proficient in Tattooist's Tools.

This kit comes in a sturdy briefcase of some description and contains a variety of various colored inks, needles, and medical supplies needed for sterilization. The kit may also include a sketchbook filled with original tattoo designs or magical templates that the artist may find on their journeys.

Tattooist's Tools are needed to create any tattoos, whether they have magical properties or not. Each set initially contains a variety of ink colors. For more details pertaining to the use of these tools, refer to the Tattoos (5e Variant Rule) page.

An example of a magical tattoo is a Seal (5e Equipment).


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