Tarkatan General (5e Creature)
From D&D Wiki
Tarkatan General[edit]
Medium humanoid (any race), chaotic evil Armor Class 13
Saving Throws Dex +7 Tarkatan Resilience. If damage reduces the tarkatan to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the tarkatan drops to 1 hit point instead. ACTIONSBite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Bladed Fists. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the tarkatan can't use its bladed fists on another target. Fling. One Medium or smaller creature grappled by the tarkatan is thrown up to 20 feet in a direction of the tarkatan's choosing and knocked prone. If a thrown target strikes a solid surface, the target takes 4 (1d8) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 10 Dexterity saving throw or take the same damage and be knocked prone. Projectile Blade (Recharge 6). Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 12 (3d6 + 3) piercing damage and the target must make a DC 13 Strength saving throw. On a failed save, a target takes 10 (3d6) piercing damage and is stunned until the end of its next turn. On a successful save, a target takes half as much damage and isn't stunned. Leadership (Recharges after a Short or Long Rest). For 1 minute, the tarkatan can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the tarkatan. A creature can benefit from only one Leadership die at a time. The effect ends if the tarkatan is incapacitated. BONUS ACTIONSAggressive. The tarkatan moves up to its speed toward a hostile creature that it can see. Cunning Action. The tarkatan takes the Dash, Disengage, or Hide action. Finish Him! When the tarkatan reduces a creature to 0 hit points with a melee attack on its turn, the tarkatan moves up to half its speed and makes one melee attack. REACTIONSParry. The tarkatan adds 4 to its AC against one melee attack that would hit it. To do so, the tarkatan must see the attacker and be wielding a melee weapon. |
Tarkatan generals stand above the rest of their kind in combat skill and ferocity, accepting challenges that aim to depose them only to see challengers fall before their blades. Yet, despite the great respect they hold among their tarkatan brethren, the rest of the Outworld elite still view their tarkatan general with mistrust, as although the tarkatan victories serve their goals of imperial expansion for now, they fear the tarkatan's savagery may, one day, turn on them. |
Back to Main Page → 5e Homebrew → Creatures