Talk:Wendigo, Variant (5e Race)
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The race was meant to function as a liability to be fully tamed and utilized at a groups own risk. If natural weapons are such a big imbalance problem will it help if I just reduce the damage die then? Honestly I don't think it's too big of a jump given the huge handicaps of sanity on this race anyway. How about I just make it so they can't equip any weapons?--Yanied (talk) 10:58, 30 November 2017 (MST)
- Then that needs to be communicated via a design disclaimer template at the top of the page. Madness is an actual mechanic in the game so the wording for this needs to be changed or linked to the built-in system for it as does its diety requirements with being affected by the poisoned condition as well as the duration for such effects. If you made it so they can't use weapons monks could still just abuse this race aggressively. There are plenty of other issues that are fixable if you refer to the race guide I linked in the template. ConcealedLight (talk) 15:26, 30 November 2017 (MST)
- Well I removed the scaling of the Natural Predator. I think the short-term madness is what's in effect here but I'm not all too sure how to link it. The effects on the table also seem very scattered in such a way not intended for the race, which was focused solely into cannibalism. Also added some duration to the poison effect. --Yanied (talk) 19:11, 30 November 2017 (MST)
- On second thought, madness doesn't characterize this race very well regarding the original vision. So I just changed the wording and added that disclaimer on the hazard.--Yanied (talk) 19:22, 30 November 2017 (MST)
- You need to define what happens when you succeed on a save against Drive of Hunger. The DC should be reduced and instead it should increase on each successful save against it. Hungering Void needs to be defined at the end of a race rather than come up as a racial trait. Limited Diet needs to be short or long rest. The ability scores need to be referenced for example, Constitution as well as the Darkvision trait. Most races only have a +3 in total and 5th edition does away with negative ability mods to races so these need to be reduced since there natural weapons are still pretty ridiculous. Common(Broken) needs to be defined in the languages section. Like with the Kenku Mimicry should be an opposed insight check to the wendigo's deception check, not a flat DC, this isn't a monster manual entry. Visage of the Starved and Tamed by Time are both hyper-specific and out of place features, why would a wendigo in the wild have developed the ability to remember face better than other races? Exhaustion by cold could be simplified to the negative effects of Extreme Cold, however, since they have resistance to the cold damage they automatically succeed against this anyways. ConcealedLight (talk) 03:35, 1 December 2017 (MST)
- Would you prefer I reduce the damage to 1d4 then. The negative asi was inspired from the original idea but I guess it can be done away with. In general then just +2 STR and +1 CON or DEX seemed reasonable. I included niche traits so it wouldn't be too imbalanced. The Tamed by Time speaks to the Legendary subraces "legendary" adjective so I can add more fluff to make it stick.--Yanied (talk) 10:20, 1 December 2017 (MST)
- 1d6 for bite, 1d4 for claw. To stop a monk from doing twice as much damage at the lower levels. Also, you're not allowed to remove templates on pages until the issues have been addressed just so you know for the future. ConcealedLight (talk) 11:25, 1 December 2017 (MST)
- Duly noted. The issues must then be enumerated in totality so they can all be known in advance rather than brought up in increments. Hopefully the latest edits find you well.--Yanied (talk) 13:26, 1 December 2017 (MST)
- You're edits most certainly did. I've made a number of changes to bring it more into our sites formatting standard as well as some tweaks balance wise. As such this race is now playable and balanced within the guidlines you've given in your design disclaimer. You may now do the honours of removing the WIP and wording templates. Enjoy. ConcealedLight (talk) 08:50, 2 December 2017 (MST)
- Duly noted. The issues must then be enumerated in totality so they can all be known in advance rather than brought up in increments. Hopefully the latest edits find you well.--Yanied (talk) 13:26, 1 December 2017 (MST)
- 1d6 for bite, 1d4 for claw. To stop a monk from doing twice as much damage at the lower levels. Also, you're not allowed to remove templates on pages until the issues have been addressed just so you know for the future. ConcealedLight (talk) 11:25, 1 December 2017 (MST)
- Would you prefer I reduce the damage to 1d4 then. The negative asi was inspired from the original idea but I guess it can be done away with. In general then just +2 STR and +1 CON or DEX seemed reasonable. I included niche traits so it wouldn't be too imbalanced. The Tamed by Time speaks to the Legendary subraces "legendary" adjective so I can add more fluff to make it stick.--Yanied (talk) 10:20, 1 December 2017 (MST)
- You need to define what happens when you succeed on a save against Drive of Hunger. The DC should be reduced and instead it should increase on each successful save against it. Hungering Void needs to be defined at the end of a race rather than come up as a racial trait. Limited Diet needs to be short or long rest. The ability scores need to be referenced for example, Constitution as well as the Darkvision trait. Most races only have a +3 in total and 5th edition does away with negative ability mods to races so these need to be reduced since there natural weapons are still pretty ridiculous. Common(Broken) needs to be defined in the languages section. Like with the Kenku Mimicry should be an opposed insight check to the wendigo's deception check, not a flat DC, this isn't a monster manual entry. Visage of the Starved and Tamed by Time are both hyper-specific and out of place features, why would a wendigo in the wild have developed the ability to remember face better than other races? Exhaustion by cold could be simplified to the negative effects of Extreme Cold, however, since they have resistance to the cold damage they automatically succeed against this anyways. ConcealedLight (talk) 03:35, 1 December 2017 (MST)