Talk:Wand of Healing (5e Equipment)

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I increased the rarity to rare per the guidelines in the DMG (mass cure wounds is a 5th level spell). On the whole it is way too similar to the staff of healing, I'm wondering if something more interesting can be done with it. Marasmusine (talk) 17:28, 10 March 2016 (MST)

I know it's a 5th level spell. The whole point was that it be made useable by underlings, minions, under-leveled heroes, et cetera. They need good healing too! And yes, I know it's similar to the Staff of Healing--it's even referenced in it's flavor text, up to and including why I had the Wand made in the first place. I modeled and named the Wand AFTER the Staff, even! Haha. The point of the artifact is for a player to be able to heal his party, simultaneously, in the heat of battle. Kinda like a "Healing Grenade" almost, but for lower-level players/characters who specifically do not have access to L.5 magics or the Staff. --BigBlue (talk) 17:52, 10 March 2016 (MST)

Maybe you can say that if you further brake the wand, there is a 20% to 25% chance to true resurrection or mass healing word, or if that could happen if you cross streams with another healing wand. Azernath (talk) 12:40, 12 March 2016 (MST)

If you want to keep it uncommon, then I suggest a lower-powered custom effect rather than mass cure wounds. Something like:
"While holding it you can use an action to expend 6 charges. Choose up to six creatures within a 30 foot radius sphere centered on you. Each target regains hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs." Marasmusine (talk) 13:22, 12 March 2016 (MST)