Talk:Undead Summoner (5e Class)

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I really like this class! Although I do think it's a bit weak for lower levels. Maybe give more starting skills? I know most spellcaster based classes have two, but maybe give three or four since it's so weak in the beginning. Also, no armor proficiencies? Even just light armor would be a great buff. --Cobaltfalcon (talk) 20:20, 27 July 2017 (MDT)

Another thought: I think the resurrect enemies feature is attained too late. Since it's at level 20, characters can never multiclass if they want to amass an army larger than 14 as an Undead Summoner. Also, most campaigns reach their ending right about then, or maybe have one final mission, so there wouldn't be any time for it. I think they should get it at level 17 in place of disadvantage vs curse and contagious curse, and get those two features at level 13 in place of -10 speed. The speed nerf makes it too powerful, as most enemies will no longer have even a chance to escape unless they have powerful area spells, flight, or a teleportation spell. I also think you should drop the disadvantage vs curse, as it's too powerful.

These changes will allow the character some variety by multiclassing while still keeping the key features of an Undead Summoner, while also slightly nerfing to keep balance. You'll notice that most other classes get their most powerful class defining features before level 20, like sorcerer's archetypes at 18 and Paladin's at 14, allowing them to multiclass without losing key features.

If you want to make the level 20 feature more powerful to encourage more people to go all the way, let the feature remove the humanoid only restriction on your Undead Servants, or maybe even just the Giant/Gargantuan Undea Servant. This way one could potentially get a Skeletal Dragon as their Giant/Gargantuan Undead, or a direwolf or Pegasus, or whatever else comes to mind. Keeping it humanoid seems too restricting for a master necromancer. Speaking of the Giant Undead, you don't give an example of what it's stats would be. Does it have the same stats as a regular Undead, the only difference being size? I think you should clarify that.

Again, I think this class has a lot of potential, and I'm excited to try it. --Cobaltfalcon (talk) 14:30, 29 July 2017 (MDT)

hola! *wave* I saw the changes you made and they’ll help a lot. I think some minor tweaks will still be necessary but for the most part, great job. The most glaring thing NOW is grammar/terms. “x uses per day” does not exist. Instead, “You can use this feature x times. You regain all uses of this feature after a short or long rest” or just a long rest if it’s an uber good feature. Hope this helps, I’ll try and link some pages for class do’s and don’ts etc in case you’re interested. BigShotFancyMan (talk) 19:45, 31 March 2018 (MDT)

Hi, I was wondering what the DC is for the Intelligence saving throw for Dominate Undead.--Yanied (talk) 15:56, 21 May 2018 (MDT)

8+Prof Bonus+Int modifier BigShotFancyMan (talk) 16:04, 21 May 2018 (MDT)
thanks--Yanied (talk) 16:36, 21 May 2018 (MDT)

Some Changes[edit]

Thank you for your advice and appreciation of the class! I took some of the advice and applied it to the class. This class was not created with archetypes in mind. So a few things I wanted to point out. As far as the level 20 ability, it has the potential to create a vast army. Because of this I feel that granting the ability at any level before 20 could break the game. The next thing I wanted to point out was the class was intended to be weak early levels due to the late game strength. Lastly the Undead Giant stats depend on what it used to be. I am currently play testing this class and things are going great with the new changes. Make sure to communicate with your DM and remember that the DM has the final ruling.

Undertakers Kit?[edit]

What exactly is in the undertakers kit?

I think it's the undertaker's supplies--Yanied (talk) 13:22, 23 April 2019 (MDT)
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