Talk:Time Restoration (5e Spell)
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Balance[edit]
This seems to have the same effect as resurrection, which is also 7th-level, except time restoration:
- Effectively takes 3 turns to cast instead of 1 hour.
- Doesn't consume a 1000 gp material component. I would recommend it gains one, as most revivification spells have one.
- Has no specified time restrictions. In theory this could revive a corpse that died billions of years ago. Something like "one day" or "one hour" seems reasonable.
- Affects "all the creatures you wish to resurrect." Even assuming this means "in range," there's nothing from stacking an army of corpses or an entire graveyard around you before casting it — especially considering there isn't specified time limit. Reviving several creatures with one spell is something the 9th level spells true resurrection and wish can't do, so a 7th level spell that can do so should have massive drawbacks compared to these spells.
- Doesn't impose any penalty on who it has revived.
The only drawback here is inducing exhaustion on the caster, but considering all the benefits of this spell over resurrection, that doesn't seem like enough of a trade off. I think if some of these concerns were addressed (and possibly the spell was raised in level), it would be better balanced. - Guy (talk) 00:27, 18 August 2017 (MDT)
- Sorry if there is any confusion or anything towards this, I completely forgot to take out classes from this, what warlock or sorcerer can resurrect without the spell resurrect/wish, if there is anything else that you guys would like to add for suggestions, i'm always down for opinions and of course fixing the problem or enlightening what's up --Bigdad881 (talk) 03:12, 20 August 2017 (MDT)