Talk:The Spirit Sharer (5e Subclass)

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I have to ask; what, exactly, is meant by 'continuous Arms of Hadar'?--Dorlon (talk) 05:46, 25 April 2017 (UTC)

Good Question! I changed the text to 'casts Arms of Hadar every round'. Essentially, you deal damage to everything around you, all the time. It's a powerful effect, but can easily alienate and/or kill innocent townsfolk. --Entropicscholar (talk) 12:49, 28 November 2017 (MST)

Some Suggestions that solve some issue that may come up with this build[edit]

These parts confuses me, cause of the following

1) Pact Augmentation: main idea swap Invocation/s after Short or Long Rest

"you also gain proficiency in a single game set or instrument of your choice. These benefits last only until you complete another long or short rest. You may not choose the same benefit twice consecutively."

Why not all have the option gain proficiency in any one tool instead of just a Game set or Instrument? Options as are always welcome.


2) Patronary Flux: main idea swap Boons during Short or Long Rest

"At 3rd level you gained a pact boon of your choice"

This happens regardless weather this Patron is chosen. What makes this any different other than you don't get the option to swap till Level 6? Now you're missing a Lv3 Patron ability.

"Pact of Possession: Gain your choice of the following benefits; it may not be suppressed."

-Alter Self, why limit the alteration to the two? Claws will make the user look awkward in social situations or make some people uncomfortable that it needs to be hidden making certain interaction near impossible.

-Arms of Hadar may great in battle and even better as you take out friends friendly fire for up to 5 allies. This can be problematic in towns and populous areas where there is no conflict.

-Continual Flame is less disturbing with exception of the flame burning all it flammable objects while held in hand, while the original spells is while held in hand it burns nothing.

-Enhance Attribute spell has no negative effects but the other three has their oddities that make this a bit difficult for the user regardless how quickly they can swap Pacts.

These easily could just turned into additional Invocations which could have been on par with Pact Augmentation and just have access to these spells at will and without expending a spell slot or material components.

Hope is helps a bit. --Jhyarelle, 23:42, 11 December 2018

1. The proficiency granted is primarily for flavor, and not power of the character. I can't give them a tool proficiency, because that overtly impacts what the character can do, where as a game set really won't. I could remove that aspect of the ability, to avoid confusion, or possibly change it to a language, though.
‎2. "At 3rd level ..." you are not intended to have to wait till level 6 before getting the pact boon. only to wait until level 6 before being able to swap it out. This is actually the biggest problem I have with the subclass right now; I suppose this power could be moved to the level 1 ability, and re-written for clarity, but I worry about how powerful that would be at level 3.
"Pact of Possession" -- I've been thinking about alterations to this ability ever since I wrote it, but have found few that I like. In general, however, these are meant to have downsides in addition to their benefits.
-Alter Self: I did not want to grant free access to magical disguises via shapechanging. Even if I did grant the 3rd option for Alter Self I would have to limit it somehow.
-"Arms of Hadar may great in battle and even better as you take out friends friendly fire for up to 5 allies. This can be problematic in towns and populous areas where there is no conflict." -- yes, that is exactly the point. it's a very powerful option, but is almost never the right choice. I've thought of removing the option, because it's essentially a trap for the player.
-"These easily could just turned into additional Invocations which could have been on par with Pact Augmentation..."
I really appreciate your feedback. you mirrored a few of the concerns I already had, as well as raising new ones. I'll plan on making some permanent changes to the subclass in the next week or so, but will wait in case you have more thoughts to share. my current plan for change is 1)swapping out your pact boon will be an ability granted at level 1, but only usable at level 3 and after. 2)Pact of possession will only include the Alter Self and Enhance Ability options. 3) level 6 ability will no longer be tied to Pact Boon. --Entropicscholar (talk) 11:48, 2 January 2019 (MST)
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