Talk:Tattoo Summoner (3.5e Class)
Rating[edit]
Power - 2/5 I give this class a 2 out of 5 because with the current wording it can be broken in so many ways. Give your tattoo a everwhirling chain at level one. Summon a tattoo and when it is about to die retract it. Summon it again with full health. Summon a tattoo; control it to go to the dungeon (a mile away) and have it fight until it is almost dead. Retract it. Etcetera ectra. But I think if it was stated the summoning is comparable to the spell (the distance from caster) many of the holes would be fixed, and I think once the holes are fixed the balance should be much better. --Green Dragon 10:23, 6 March 2009 (MST)
- Corrected via listing summon's means of recovering damage, and distance. But everwhirling chain? How'd they get that at level 1? -- Eiji 23:23, 9 March 2009 (MDT)
- "Summons are allowed to covet one magical item. When they make their choice, the tattoo is altered on the summoners body to reflect this item choice so that when the summon is called on, it is in possession of it's one item". Or does the player have to posses the item, give it to the tattoo, and then the tattoo will change? The wording is all very confusing. --Green Dragon 12:35, 10 March 2009 (MDT)
Wording - 2/5 I give this class a 2 out of 5 because sometimes this class is very difficult to understand and could use less convoluted wording. For example "Tattoos" currently says "At first level and every 4 levels after, a tattoo summoner gains a new tattoo in which it gains control over a new summon for the purpose of battle or whatever the summoner wishes, really. The summons themselves are able to stay out for minutes per the summoners charisma modifier. The summons progress as creatures of their type, but are able to gain feats and stat points as the summoner levels. If a summon is killed in combat, it returns to the summoners body and the tattoo is dormant. It remains in it's 'dead' state until the summoner is able to focus fully for at least 8 hours meditation time to give the summon the energy it needs to manifest again. Summons are allowed to covet one magical item. When they make their choice, the tattoo is altered on the summoners body to reflect this item choice so that when the summon is called on, it is in possession of it's one item. Summoning one summon is a standard action and the creature cannot act in the same round it was summoned. You may summon 1+Cha times per day, minimum 1."
To be lest convoluted and breakable it could say something along the lines of "At first level and every 4 levels thereafter, a tattoo summoner gains the ability to summon and control another creature. The tattoo summoner must choose a creature to bind himself too from the list below. The creature he chooses is magically tattooed on his body, wherever he prefers. These creatures are refered to as tattoos. Whenever the tattoo summoner wants to summon a tattoo he must place his hand on that tattoo, mutter a short phrase in the tattoos native tongue as a standard action, and the tattoo will come alive, leave his body, and with a magical swirling display become the creature it is a tattoo of, ready to do the tattoo summoners bidding. The summoned tattoos are able to be summoned for a length of one minute per charisma modifier score. The tattoo summoner can summon his tattoos an amount of times equal to his charisma modifier +1 per day.
Summoned tattoos should be treated just like the player, with the death of a tattoo being the only exception. For example when a tattoo loses health next time they are summoned it is not magically restored. However if a tattoo is killed in combat it does not die. Instead it loses the health (goes negative, however it can go below −10), turns back into the tattoo, floats through people, trees, or even walls to get back to the tattoo summoner, and then once again binds itself to his body. This dead tattoo can no longer be summoned unless the tattooed summoner undergoes a ritual where he transfers some of his life back into the tattoo, changing 5 of his own health for each health of the tattoo. The tattoo can be used once it has at least one hit point. This ritual does not need to be done all at one time. For example, a tattoo with 15 health is hit by a fireball dealing 30 damage. The tattoo loses 30 health to become −15. The tattoo summoner wants to restore his tattoo and to do so he must expend 75 hit points to do so.
Most of these class features could probably do with a re-wording. --Green Dragon 10:23, 6 March 2009 (MST)
Formatting - 3/5 I give this class a 3 out of 5 because the class features are not linked to from the table, the available summoned creatures redirect externally to creatures on D&D Wiki, Timeless Body directs to d20srd.org and not D&D Wiki's monk (class feature Timeless Body), and only a few links to the SRD are present. --Green Dragon 10:23, 6 March 2009 (MST)
Flavor - 1/5 I give this class a 1 out of 5 because all the flavor areas are missing and no example NPC is present. Also the special abilities mention that this class draws inscriptions on the ground when summoning, however this is never mentioned anywhere else (as fluff). Same goes for tattoos - when the tattoo summoner chooses a creature to bond is a tattoo of that creature engraved on his body? --Green Dragon 10:23, 6 March 2009 (MST)
- I have reworded the article. --TK-Squared 15:08, 1 June 2009 (MDT)
Questions[edit]
How Do I Go About Getting My Summons HD Rised? Through Standederd Exp That He Gains From Fighting? is It Equel To Some Form Of My Caster LvL?? I Dont Understand That Part Very WEll. Plese Help? La Mortis
o never mind i found it "They have comparable scores and they progress in HD with the tattoo summoner."La Mortis