Talk:Taste of Souls (5e Equipment)

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Balance[edit]

Keeping enough small creatures constantly alive would be costly? Taking damage after every long rest discourages indefinitely storing souls? Basic attack damage is comparable to longbow or rapier +1? Potentially get disadvantage for melee after a certain point from the length of whip?

The bag of rats is a typical flaw in these soul-based weapons. Rats cost almost nothing to maintain, breed rapidly, and can be found practically anywhere. Nothing is keeping a player from spending all their souls right before taking a rest, resting normally, and giving the bag a few hits afterward. The damage is comparable, but a rapier doesn't have 85 ft. of reach, and you can't wield a longbow and a shield at the same time (longbows also cost ammunition). There's no mechanic for disadvantage with absurd reach, so unless you add it, that's not really an argument. --Ref3rence (talk) 19:25, 30 August 2020 (MDT)
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