Talk:Summon Hecatoncheires (3.5e Epic Spell)

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Commentary[edit]

Reasonably complete. It only needs two more things. The first is a good description (I tried, but they all ended up clunky-sounding or not terribly pleasant). The other is: because Hecatoncheires are immune to mind-affecting effects, I need to know whether the "attacks your enemies to the best of its ability / allows you to give it commands" portion of the Summon seed is a mind-affecting effect. If it is, then this whole spell is totally useless and should be deleted, which would be rather annoying after all the time I put into crafting it. --Son of Urza 18:01, 11 March 2007 (MDT)

I think there's nothing to worry about as far as the creature being immune to mind-influencing effects; undead are immune to mind-affecting spells and abilities, but are often the subject of control (such as an evil cleric's ability to rebuke undead and the spell Animate Dead). --Rakankou 18:08, 11 March 2007 (MDT)
Sounds good . . . another odd problem is that, for some reason, I CANNOT get this to appear in the DnD Epic Spells category. I've tried fiddling with the categories multiple times, with no obvious effect. --Son of Urza 18:21, 11 March 2007 (MDT)
I added it to 3.5e Epic Spells, 3.5e Epic Spells is not DPL (category-oriented) so one must add their creations to 3.5e Epic Spells manually. Sorry for the long time to respond, however it should be better now. --Green Dragon 22:21, 12 March 2007 (MDT)

This Spell will auto fail due to the Hecatoncheires will save modifier of 27 when it has to beat a dc 20+ability mod. it will then fail again even harder due to its SR 70 which is practically unbeatable without the factor reducing the SR for the caster level check.174.3.74.68 18:27, 2 January 2012 (MST)