Talk:Strider (5e Class)
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I think all classes aside from wizard(maybe sorcer) have proficiency with simple weapons. Also killers grace should be changed, I would say make it in line with monk where they can't have heavy or two handed property. For boon of death I don't think endless shadows is needed, also specify if you can take the some one more than once. Reduce extra attack, even fighter only has 3 extras. the Reaper sword form is to strong, ability scores max's can be broken but only at high lvls, maybe just give x2 proficiency in dex. The old mans cloak is too strong, use rogue and start with 1D6 then at 7 lvl 4D6 and at 17th 8-9D6. a 300/900 range bow is insane in WOTC the highest one is 150/600, you could do a 200/700. For the Chained to death I would say the damage would be "damage from attack/# of chained targets, also maybe have it be a Dex modifier a short or long rest thing.--38.122.237.59 16:58, 26 May 2017 (UTC)
Balance[edit]
Yet another grimdark shadow assassin? Just from skimming this class, let alone an in-depth analysis, there's a few blatant problems:
- At 1st level this class has all the defensive options of a Dexterity-build fighter (d10 hit die, medium armor, shields) plus all the offensive options of a 3rd level rogue (2d6 sneak attack, finesse) and for some conceptually-ridiculous reason can apply Dexterity to attack and damage rolls with a maul and a greataxe. Plus it gets three skills and a tool proficiency just like a rogue, starts out with armor costing 750 gp (which is WAY better than any starting equipment in the SRD), and gets more features on top of this. In other words it starts out significantly better than two already strong SRD classes combined.
- If this class has "sneak attack," it might as well use the same mechanics as rogue's sneak attack, as they make more sense in use. "Attacking from stealth," is ambiguous at best.
- The strider spell list is insanely powerful considering you can cast these spells as much as you want. At 1st level you can cast "Void Scream," which is several magnitudes more powerful than spells a full wizard can cast at once per day 16th level—plus the strider can do this every single turn. E.g., a target is either paralyzed or frightened without failure, and apparently this lasts indefinitely; that puts hold monster to shame. Plus at 1st level, the strider can provide infinite healing out of combat; it can restore hit points as much as desired, obliterating the primary need for potions, rests, or a dedicated healing class like a cleric or paladin.
- 5e purposefully avoids "save or die" effects, despite the fact this class has several.
A sane and knowledgeable DM would not allow this class as an option in a typical campaign. - Guy (talk) 17:51, 3 December 2017 (MST)
Path of the Dagger[edit]
It makes no sense that: "The Endless Flow Upon reaching 7th level, Death has taught you to attack in one continuous flow, a never ending stream of death flowing from your hands. When you make a weapon attack with one of Death's Hands, you may make a dual weapon attack with the other dagger without costing your bonus action. This feature may only be used once per turn."
Comes before: "An Evening Appointment The evening after reaching level 17, your will receive a letter to meet an old man, upon meeting him he will give you a package that when opened will reveal your new Weapons."
How on Earth is "The Endless Flow" a boon at level 7 when you don't even get the daggers until level 17?