Talk:Sphere Blade (3.5e Class)
From D&D Wiki
Broken in every sense of the word[edit]
i understand your enthusiasm for spheres, and i share it, however this class is like taking Conduit of the Lower Planes twice, and then combining it with a Duskblades signature ability to channel spells through their weapon, with (taking sphere route) 10 or 11 powerful invented spell-like metamagic bonus feats all wrapped in a 20 level class. i've nearly broken the game with several themes just using the five spheres afforded in the CLP (Conduit of the Lower Planes) and the 2 bonus feats supplied there. NO ONE who is not a deity should have this much power. a character gets 6 or 7 feats, plus a few bonus feats they might get from their class levels in thier first 20 levels of existence. for one class to grant this much power is absurd. i have no idea how to make this work in any way, you'd have to gut most of this class just to make it at all feasible.--Azerinth 13:46, 19 March 2010 (UTC)
Recommended Changes[edit]
A good way to increase flavor would be to make it so as they advance in levels they take on the appearance of the fiends that they are connected to, such as growing horns, having red skin, or other visible changes. These changes would give penalties on Diplomacy and other Charisma based skills (other than Intimidate), as well as making people dislike them on sight.
Some of the feats for the Path of the Sphere ability tree should be removed to increase the balance. <Enialis 12:15, 25 September 2011 (MDT)
- Sounds good to me, especially the Fiendish Traits thing. If you have some things in mind, go ahead and toss them in. Jwguy 11:41, 27 September 2011 (MDT)