Talk:Soulbringer (5e Class)
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This is an expansive class done in a short amount of time! Like with your work on the Eliksni class, I really like how many options exist for customizing. With the ally, spiritual vibe and extra attack it feels like paladin and fighter put together. Legacies are well rounded into a central theme. I'm a bit worried the incantations are definitely not to 5e standard, as they lower ability scores (even if it is temporary). The lore sounds like you can actually make your own pantheon here and link it all up. I just linked a bit and did the capitalization on cantrips from what wikifying I know. Nice work though!--Yanied (talk) 20:53, 6 June 2019 (MDT)
- I appreciate any and all help, really. I've gotten better with the wiki standards even since I created this page, but I haven't been doing much editing for a good while. Partly because of depression, partly because my next novel is behind schedule, and partly because of the current debate surrounding deletion.
- It was actually meant to be a Paladin parallel, in many ways. The original draft got every spell level, but originally pooled them in 1st level slots that needed to be combined and converted into higher level slots for casting. The incantation system was created as a response to that seeming far too complicated - as a fusion of DnD magic and Dark Souls' Miracles. The lore there implies a lot of things, but the nature of the series leaves a lot to interpretation. Since I wrote "Twin Humanities" for Dark Souls, a novel-length fan-fic, I grew very attached to the characters I created for it, and I put them into a book idea of mine. From that setting, inspired by about six different sources, this class was born.
- You can certainly re-flavor the entire thing for any pantheon. The score hits you take only happen if you overdo things, again, as a parallel to the source book idea, and it's a Pathfinder-inspired mechanic in many ways. I wanted there to be an extra element of the player and character having to assess the pros and cons of such a risk - effectively losing your mind for just one more cast to turn the tides. It's all very purposeful, I assure you. --Max7238 (talk) 21:26, 6 June 2019 (MDT)
- Ooh, if you wanna talk about losing your mind, might I suggest the madness mechanic? It doesn't touch the ability score but it can definitely do some nasty things.--Yanied (talk) 22:50, 6 June 2019 (MDT)
- I'm aware of it, but I like to bake these things into the class itself, such as my monk subclass I ported from Pathfinder (kinda). It explicitly gains flanking as a class feature, since flanking is an optional rule in the book - one that got taken out of my Wednesday game much to the chagrin of my fellow PCs. --Max7238 (talk) 23:02, 6 June 2019 (MDT)
- Ooh, if you wanna talk about losing your mind, might I suggest the madness mechanic? It doesn't touch the ability score but it can definitely do some nasty things.--Yanied (talk) 22:50, 6 June 2019 (MDT)