Talk:Shroomfolk (4e Race)
I've removed two traits:
- Weapon proficiencies: Eladrin and elves have weapon proficiencies because such training is part of their culture: an art form. I find it really hard to imagine these small mushroom creatures with only 3 digits on each hand to be trained with daggers and swords as part of their culture. I also can't think of any classes that don't provide proficiency with daggers.
- Primal Origin: Primal is not an origin, it's a power source. The nearest 4e has to this is the Natural origin, which is the default anyway. I have added "plant" as a keyword, though. Marasmusine 03:48, 3 April 2012 (MDT)
Also dropped speed to 5, which is the average for small creatures. They don't strike me as being fast creatures. Marasmusine 04:13, 3 April 2012 (MDT)
Shroomfolk Weapon Training still isn't right. It's now the equivalent of a free feat (traits shouldn't be as powerful as feats) and it stacks with weapon expertise feats. I'm still unclear as to why this race needs to specialize in weapons. They're mushrooms. Marasmusine 10:02, 3 April 2012 (MDT)
Speed[edit]
Instead of speed 6, how about speed 5 but with Forest Walk? That way they are the normal speed for a Small creature, but are faster than everyone else in their home terrain? I know Halflings are speed 6, but they are specifically described as being fast. Marasmusine 02:56, 9 April 2012 (MDT)
I designed their barbarian style to fit with the "whirlwind" build, but i might give it forest walk instead. Anyways, I designed them for fast characters like the trickster rouge and panther shaman. Wilisalive 04:53, 9 April 2012 (PDT)
Balance[edit]
The shroomfolk are light on traits and don't have an encounter power, nothing really wrong with them otherwise though so no pressure to make a change--Aitharious (talk) 15:32, 6 September 2016 (MDT)