Talk:Scarlet Spider Suit (5e Equipment)
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Looks nice. Just some wording nitpicks here really.
- "This suit is mostly red below and black from the shoulders up, and has a mask with red eyes."
- "It is a simple suit, without any adornments like spikes."
- "This suit comes in pieces that grant different abilities. The rarity of this armor increases as pieces are gathered due to its legendary potential."
- I do not keep up with the franchise, so is there some small lore here that can talk about its powers? I only know spiderman as far as the basic premise.
- The gloves seem like they can have a separate ability based on magic? If so, you can detail it like, "If you are a spellcaster, you gain a climbing speed of X feet." I think that's what the sticky is, right? Or something like advantage in checks to grapple. As for the stinger, instead of wording it as not taking an action, you can say, "You can retract and extend the stinger without expending an action." And there is also some need for range, so something like: "As a bonus action, you can make an attack with the stinger against a creature within 5 feet of you. On a hit, the target takes 1d4 piercing damage and is poisoned." I am not sure about duration of the poison really, but I personally don't find an issue with poisoning something until they get an antidote.
- Mask is neat.
- I'm wondering if there is another name to call the Body by. Other than that, I was a bit confused reading it at first and had to double take. It could be clearer, like "This composes a majority of the armor. It is sleekly built and perfect for sneaking and jumping." The absolute advantage I have no issue with.
All in all, neat.--Yanied (talk) 07:41, 6 December 2019 (MST)
- Thank you! I based it off the hero, Scarlet Spider, that I learned about from the show, Ultimate Spiderman. I'm glad I did well. Flamestarter (talk) 08:26, 6 December 2019 (MST)Flamestarter
- As mentioned, though not clear enough I think, the individual pieces need their own rarity. 5e wondrous items, look for Immortal King's (which needs a Diablo tag) and you'll see how it is done. When I have my DMG I can reference SRD examples if one prefers.
- Rarity is suppose to signify power, these items don't get stronger as you have more pieces, and even if they were a bonus, I don't follow the crunch behind increase rarity with more items. I do understand the difficulty of getting all the pieces together at one time, but that isn't how the rarity system works. Cheers! ~BigShotFancyMan talk 20:19, 9 December 2019 (MST)
- Oh, that's good to know.--Yanied (talk) 07:52, 10 December 2019 (MST)
- I understand that. I just have a problem with that since each of the parts have (in my mind, at least) equivalent advantages and abilities. How can I give separate rarities for items that are equal? Flamestarter (talk) 10:04, 10 December 2019 (MST)Flamestarter
- Oh, that's good to know.--Yanied (talk) 07:52, 10 December 2019 (MST)
- Agreed Yanied. If they are equivalent "power" than the same rarity isn't bad. Also, each item would appropriately have its own page. That Immortal King's set doesn't seem to link the rest of the items in its set but if it were me, I'd list the other two items at least in the description. ~BigShotFancyMan talk 12:03, 10 December 2019 (MST)