Talk:Rune Knight (3.5e Class)
Author's Notes:[edit]
This is my first base class, so tell me if you think it is unbalanced, or crude, or something. I would love to hear feedback to make this a really awesome class for someone to play. Thanks!
- I have a couple of problems with this class. First, it has high base attack, and 2 high saves, this is setting it up to be powerful, not to powerful just based on that, but pretty strong. Next, the character gets an extra off-hand attack before he gets his second main hand attack, at the very least, move Imp. Two-weapon to level 6. Channel needs a better description, or replace it with power attack. The description of Transfer seems redundant(half their Hit Die + Rune Knight level)maybe change that to Rune Knight level+relevant modifier(eg. Wisdom). You get 4 feats by 5th level(Exotic Weapon Proficiency[bastard sword], Two-Weapon Fighting, Improved Two-Weapon fighting, Blind Fighting), just as many as a fighter, and you get spell-like abilities, and unique class features, this is too much. The progression of Bonus feats also needs to stay consistent, switching between 2-3 just confuses people when they try to write out an epic progression. Good start, but you need to tweak the balance a bit. --Ganre 17:06, 6 May 2008 (MDT)
- I fixed this...whatcha think?-10:15, 3 August 2008 (MDT)
- This class is kind of a mess. Limited abilities, and a frankly bizarre right up of their "runic senses." They are only predominately blind, yet gain sensory abilities based on being blind? Also, isn't the combination of blindsense (later blindsight) and Blind-Fighting rather redundant? Atypicaloracle 04:34, 2 June 2010 (UTC)
Not strong at all[edit]
The class is, honestly, fairly weak. He gets a bunch of abilities that aren't impressive and can only be used once or twice a day and...that's it. Also everyone has total concealment against him up until he finally gets blindsight! That's completely unplayable right there. Surgo 10:30, 16 September 2008 (MDT)
- Notice it's not a prerequisite the the knight be blind, it said most of them. This means he is blind when he decides he can afford the blindness --Ganre 01:40, 19 September 2008 (MDT)
Rating[edit]
Power - 5/5 I give this class a 5 out of 5 because it is perfectly balanced --—The preceding unsigned comment was added by 75.68.50.210 (talk • contribs) . Please sign your posts.
Wording - 5/5 I give this class a 5 out of 5 because It is well described and understandable --—The preceding unsigned comment was added by 75.68.50.210 (talk • contribs) . Please sign your posts.
Formatting - 5/5 I give this class a 5 out of 5 because Has gradual level progression and good spacing --—The preceding unsigned comment was added by 75.68.50.210 (talk • contribs) . Please sign your posts.
Flavor - 5/5 I give this class a 5 out of 5 because this character has perfect balance of RP and combat potential --—The preceding unsigned comment was added by 75.68.50.210 (talk • contribs) . Please sign your posts.
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Rating[edit]
Power - 5/5 I give this class a 5 out of 5 because The mix of runic power and base fighter stats and styles, plus the dual wield make it rival a gravity warrior. --~~~~
Wording - 4/5 I give this class a 4 out of 5 because despite the vocabulary being a bit limited there were no spelling mistakes or problems with punctuation --~~~~
Formatting - 3.9/5 I give this class a 3.9 out of 5 because it had proper formatting and didn't go far out of the rules but had little originality --~~~~
Flavor - 5/5 I give this class a 5 out of 5 because I enjoyed the mix of the runes into the DnD universe, and was a bit surprised this had to be thought up in homebrew --~~~~