Talk:Rare Monsters for Random Encounters (5e Variant Rule)

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Gives the game a roguelike feel :)

"Four-armed", gives multiattack (or increases multiattack) to a creature with a claw or wielded weapon attack. Marasmusine (talk) 21:20, 1 June 2017 (UTC)

It personally reminded me of Borderlands, but that's just me. Don't CRs have to be manually recalculated, not just "CR increases by X?" That was my understanding of 5e rules.--GamerAim (talk) 21:22, 1 June 2017 (UTC)
This is correct, --Geodude671 (talk) 21:29, 1 June 2017 (UTC)

Yes, Borderlands did spring to mind as well. Hmm, you're right, some of these affixes would definitely not impact CR much, whilst others would. But it might be useful as a quick-and-dirty adjustment if you are applying these to random encounters on the fly. Maybe the creatures could have a +1 or +2 Hit Dice increase just to make sure the CR increase is worth it. Marasmusine (talk) 21:41, 1 June 2017 (UTC)

Last two rare affixes have been added to fill in the table. Thank you for your suggestions! :) Clockwerk66 (talk) 23:54, 1 June 2017 (UTC)

Alternative D&D Affixes[edit]

So it looks like someone else had the same idea as I in regards to implementing rare monster affixes. A reddit user named /u/MothProphet apparently made his own D&D monster affix rules a few weeks ago. If anyone is interested, check it out at Clockwerk66 (talk) 11:48, 28 July 2017 (MDT)

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