Talk:Rabbitfolk (5e Race)

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Rabbits Foot racial trait is OP.

Is it? Marasmusine (talk) 16:25, 27 June 2015 (MDT)

Re: Rabbit's Foot[edit]

Maybe it is OP. I wasn't sure what to try on this. Maybe a reroll instead of a miss. That should be fine, right?

Hanzo187

I think the concern is that it would effectively mean the rabbitfolk is immune to critical hits (unless they take more than one in a turn). I think that using up your reaction is fine, but there are classes that use reactions less than others. Here are some options
  • Like you say, make it a re-roll.
  • Make it a normal hit (nicer for the DM, s/he's already got enough going on without being interrupted to make a re-roll)
  • Reduce the damage by 2d6 (still a reroll but puts the onus on the player)
  • Put a short rest recharge on it. Marasmusine (talk) 01:18, 28 June 2015 (MDT)

Added the short rest requirement.

Hanzo187

Decided to change to a normal hit. Figured it would be best to make a small change that doesn't require more dice rolling.

Hanzo187

Ok, so, Press Your Luck really bothers me for some reason. Something about having advantage against the game's core death mechanic really gets under my skin. It sets off my imbalance alarm bells, but I'm not really sure why. Whether a character is dead or unconscious, either way they're out of the fight, and it isn't like a character actually dying has any impact on game balance whatsoever- it just feels wrong to me though. On the other hand, the name really just... feels right for the race! It really does encourage the player to press their luck! --Kydo (talk) 17:31, 21 September 2016 (MDT)

Regarding the Review Template[edit]

The race is probably on a slightly stronger end but I wouldn't push it to being incredibly broken (like, considering something like shadar-kai). Let's break down these traits.

  • Leap About is kind of restricted to only when you're tied up.
  • ASI is +2, +1, flex sub. Fine
  • Speed is 35... could probably be lowered, especially considering a smaller rabbitfolk sizing. Could also be docked to Small size.
  • Rabbit's Foot is the one most worrisome. I wouldn't be against smacking it down to per long rest
  • Affable is a skill. Fine
  • Vibration Sensor specifically requires that you use an action to gain the sense, which was intended to squeeze your action economy. Out of battle, this could be very strong for detection. I wouldn't be against further limiting its use
  • Natural Jumper is fine, in my opinion, and could probably be considered a centerpiece here.

For Brown Sub:

  • Artisan specification. Not really much, so it's fine.

For White Sub:

  • The instrument prof is fine
  • The press of luck honestly could be lumped with the rabbit's foot since it pulls white sub way ahead of brown sub.

Overall, could use some tweaks but not terribly overdone nor incredibly overpowered. Might take a stab when I have time.--Yanied (talk) 19:58, 30 September 2024 (MDT)