Talk:Pouncing Kitty (4e Feat)

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Charge as a move action?[edit]

What would be the point? p288 of the PhB says that after you make a charge action, you can make no further actions (unless youm use an action point). --Sam Kay 03:36, 17 June 2008 (MDT)

I'm with Sam on this one. In 4e terms, this is WAY TOO GOOD. All the catkin feats need a complete rethink as 4e is far less twiddly than 3e. Most translate badly into 4e as they solved 3e problems, not 4e problems. Pouncing Kitty is more of a racial power. "You leap upon your opponent with deadly distraction. Heroic Utility. Free Action * Encounter. Targets grants combat advantage until the beginning of your next turn." --Dmilewski 06:59, 17 June 2008 (MDT)
To answer Sam, my intention was Standard Action → Charge, not the reverse. Mainly influenced by eldrich. I don't see how that is "WAY TOO GOOD". If you're a ranged specialist, you're putting yourself in danger; so attack then charge isn't that appealing. But I do love that power! Changing immediately. And to heroic, it was supposed to be paragon... :( --Pwsnafu 17:51, 17 June 2008 (MDT)
As I read it, you could charge as a move action. That meant you could charge (which includes an attack), then attack. It is the two attacks that made it too good. By the 4e rules, you can already charge & retreat. That means that all characters have some degree of spring attack.--Dmilewski 04:55, 18 June 2008 (MDT)
Ah, Dm, in the entry of Charge: Standard Action, you cannot make additional actions afterwards (except via AP). If you want SpAtk: move → charge → AP → move. And you grant CA. So yes, you can spring attack, but its worse than ranged attack → AP → ranged attack (no CA!). Or heck move → charge → AP → melee power. Heck, why charge! move → attack → AP → move is the "classic" SpAtk! :? --Pwsnafu 19:21, 18 June 2008 (MDT)
Sorry about the DP. But Dm's edit caught my eye. One adjacent creature who you just damaged would that be better as a trigger? --Pwsnafu 19:26, 18 June 2008 (MDT)
Thanks for pointing that out. Still getting to know the details here.
I don't think that you can do a interrupt on your own turn. --Dmilewski 07:01, 19 June 2008 (MDT)
You are right; you cannot do an interrupt on your own turn. --Sam Kay 08:50, 19 June 2008 (MDT)

I'm really really not a fan of feats that grant even more encounter powers. I hope this alternative is to everyone's satisfaction. It still grants combat advantage, but because it's situational there's no need for it to be an encounter ability. Also, it's keyed on a missed attack - mixed blessings are fun. Marasmusine 04:50, 2 April 2012 (MDT)