Talk:Plating Canister (3.5e Equipment)

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Understanding[edit]

This is a little hard to understand, and at a first glance I could not understand what this does... I would recommend making this easier to read with better sections and organization... Something along these lines. --Green Dragon 18:28, 21 January 2007 (MST)

Ok, Fixed, I think. I probably makes more sense to me, since I got to sit my DM down and bug him about this.--Cypresslyshra 19:15, 21 January 2007 (MST)
It's better, but not perfect (Did you drop your lucky dice, and have to use a friends dice?). It was confusing to understand that this helped the metal and applied this properties as well as the metals properties... With a second read it makes sense, but a first it is still a bit hard to read... To help this add a little blurb about what the overall use of this is, then dive in and explain the nitty gritty details of how it works. --Green Dragon 21:49, 21 January 2007 (MST)
Hmm... I'm not entirely sure how to make it much simpler, which is probably a consiquence of my familiarity with the idea. I did however add a backstory, so nya ^_^--Cypresslyshra 22:55, 21 January 2007 (MST)
I think the story helps, but is this true? If I was an adventurer I would never just give my sword to someone... Maybe its just me, however as everyone knows Green Dragons are not very trusting, even in-game. When I read this story for the first time it struck me as a little fake, but it defiantly helps define this object. --Green Dragon 20:12, 22 January 2007 (MST)
Sword wasn't magical, and Joel is very convincing. Besides, hasn't anyone ever taught you that when someone offers you a boon on your weapon, you take it? And that's actually an ingame story, from our little Sheogi side-quests--Cypresslyshra 20:17, 22 January 2007 (MST)
If my sword was not already enhanced, possibly. If it was already enhanced, I would not let someone I do not know or trust touch it (Damn Rouges :)). --Green Dragon 23:00, 22 January 2007 (MST)
At least your rouge doesn't have the Kelptomaniac feat.--Cypresslyshra 23:07, 22 January 2007 (MST)
What is that feat? I am not familiar with it... Sorry. --Green Dragon 23:22, 22 January 2007 (MST)
It's a -1 feat, meaning that you can take 1 of them during character creation to gain another feat point. Keplomania is a feat that requires the character to take a will save whenever they see something shiney or valuable, with the DC being determined by how shiney the object is. If the character fails the save, he will attempt to take it, with no concern for laws.--Cypresslyshra 23:25, 22 January 2007 (MST)
Thanks, I never knew about this feat before... Perfect for someone I know (well, it can't be good, but they would find it "fun") --Green Dragon 17:23, 23 January 2007 (MST)
It's not exactly stock rules, that comes from my old DM. We could pick 1 fault(We could pick more than 1, or, at max, 2, so we didn't abuse it) at time of character creation, and in return, we got an extra feat--Cypresslyshra 17:48, 23 January 2007 (MST)
Oh... is this a feat made by WotC? --Green Dragon 22:26, 23 January 2007 (MST)
I daresay not. We found the basis for this in an old rulebook, and it seemed to be a really cool idea for injecting character into your character.--Cypresslyshra 22:28, 23 January 2007 (MST)
Thats cool. I will wait for this feat to show up on DnD Feats until I use it. --Green Dragon 22:40, 23 January 2007 (MST)

Price[edit]

I think the price is far too extravagant seeing as for 10,000 gp you could have a sword of each metal type anyway. Players would never buy this and probably would never get it unless they found it in a hoard where it probably would have been damaged anyway. Creation would also take months if it was a normal non-magical item. Last point- there is no craft DC on here. --Owen