Talk:Pirate Garb (5e Equipment)
From D&D Wiki
It's specifically for a particular class, as it says, so presumably it shouldn't be deleted?
--AngelsAndAarakocra (talk) 11:21, 26 June 2017 (MDT)
I'm sorry you feel that way about my armor, but how about adding some flavor or additions to it next time rather than trying to delete everything? I overlooked its stats being identical with studded leather when I made it, but I did try to add something to make it more unique to pirates. If you think that something else might make it better, then by all means, adjust it. There's no need to go around deleting stuff just because it happens to match something in the PH when you can always make changes to it. This is a wiki, you're allowed to do that here. Vobria (talk) 15:06, 1 July 2017 (MDT)
I wasn't the one who proposed it for deletion, I was saying how it shouldn't be deleted because it had a specific purpose. Also a shortsword is just a reskinned scimitar so reskinning shouldn't be a problem.
--AngelsAndAarakocra (talk) 01:58, 2 July 2017 (MDT)
- One of the great strengths of 5th edition is that you can reflavour things without changing the statistics. This is actually encouraged in places of the PHB, for example with the monk class, it says:
- "Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon."
- The PHB then doesn't list statistics for a kama and a nunchaku for this reason (recall that 3rd edition does have statistics for monk weapons like kama; we've moved on from that). I actually created Monk Weapons (5e Other) to preempt the creation of individual monk weapons.
- Following on from that, we have set up dedicated pages for listing reflavoured weapons and armor items at Armor Alternatives (5e Other) and Weapon Alternatives (5e Other). (The armor list is fairly new, I'm still working on it.)
- What I'm trying avoid is the list of homebrew armor filling up with repetitions of the same armor statistics with a different name (pirate garb, fighter's tunic, blood hunter garb... what else will we get? Ninja garb, doctor's garbs, assassin's garbs, adventurer's garbs, reinforced leather, thick leather, wyvern leather, etc... all "12 + Dex AC")
- What you've added is this Charisma advantage rule, however, that's inherent to the pirate, not the armor (you say yourself it only applies to the pirate class). If we look at the 5e monk again, we can see what the 5e way of doing this is:
- "You can wear a specialized type of armor, pirate garb (description here). Use the game statistics for studded leather. While you wear your pirate garb, you have advantage on Charisma checks made against pirates."
- Add studded leather to the starting equipment, and bob's yer uncle. Marasmusine (talk) 02:44, 2 July 2017 (MDT)
I know, Angel, I was just putting it out there. Can this armor simply be moved over to Armor Alternatives (5e Other) as soon as that page is ready so it's in the right spot? --Vobria (talk) 18:37, 6 July 2017 (MDT)
- I changed this armor around. --Green Dragon (talk) 23:32, 3 April 2018 (MDT)
- Statistics wise, a pirate outfit would either be leather armor or just clothes, but lets see what the changes have done.
- The AC this armor should not exceed studded leather(12+ dex) unless other balance changes are made(see Plated Leather Armor (5e Equipment)). Also, how exactly does mundane armor's AC change? Does the armor suddenly provide more protection than leather armor while you are at sea?
- I love the idea of having a benefit while your at sea, but a mundane item shouldn't have this powerful of an effect and mundane items effects shouldn't be limited to certain classes, races, ect.
- Based on these things, I believe the best way to keep the spirt of the item is to make it an uncommon (non-magical) item that gives you +1 AC and gives those proficient in vehicles (water) advantage on Charisma checks while at sea. These changes also prevent PC's from just buying this armor for a low amount of gold if they have a seafaring campaign. --Blobby383b (talk) 13:58, 4 April 2018 (MDT)
- Statistics wise, a pirate outfit would either be leather armor or just clothes, but lets see what the changes have done.
- I like your suggestions. I imagined that an armor at sea is better suited for strong winds (aerodynamic), allows for better perspiration since on the sea winds may carry the waves, any probably other things too. To make sense I agree that this needs to be coherently explained. --Green Dragon (talk) 23:43, 4 April 2018 (MDT)
- Alright sounds good. I may have an idea of how to better explain the AC increase, but it may be too convoluted, so we will just have to wait and see.--Blobby383b (talk) 00:12, 5 April 2018 (MDT)
- I like your suggestions. I imagined that an armor at sea is better suited for strong winds (aerodynamic), allows for better perspiration since on the sea winds may carry the waves, any probably other things too. To make sense I agree that this needs to be coherently explained. --Green Dragon (talk) 23:43, 4 April 2018 (MDT)