Talk:Persist Time Stop (3.5e Optimized Character Build)
Jump to navigation
Jump to search
Rules Argument Regarding Persistent Time Stops[edit]
Before a big argument starts over this build, refer to the following thread before making a comment: http://forums.gleemax.com/showthread.php?t=1017843. Most of the arguments for and against have already been made, and it is up to your DM to decide what is right and wrong. I'm of the opinion that the instantaneous duration is implied ie. the duration text should read: Instantaneous (1d4 + 1 rounds apparent time); see text. The way I read it allows for empower and maximize, but not extend or persist. As you can see from the discussion in that thread, the rules are not easy to interpret in any case. --Aarnott 10:14, 19 March 2009 (MDT)
- I am looking at the player's handbook that I have from 3.5 right now. And here is what it says.
- Transumtation
- Level: Sor/Wiz 9, Trickery 9
- Components: V
- Casting Time: 1 standard action
- Range: PERSONAL (YES IT ACTUALLY SAYS PERSONAL AND HENCE QUALIFIES FOR THE FEAT)
- Target: YOU
- Duration: 1d4+1 rounds (apparent time); see text.
- —The preceding unsigned comment was added by Sakurasboy (talk • contribs) . Please sign your posts.
- As I said, you should probably read that thread. It makes compelling arguments in both directions, including the one you are talking about. Just to get you thinking about why this may not work... How long does the duration last of "real time"? We know it takes 1d4+1 rounds of apparent time.
- Also, please sign your posts using either --~~~~ at the end of them or click . --Aarnott 07:00, 20 March 2009 (MDT)
- My apologies I forgot to sign. It takes 1d4+1 rounds of apparent time. But what this does is extend it to 24 hours of apparent time. The fact you can extend it is what makes it work. Because you can't extend something with an instantaneous duration, hence you can persist Time Stop. --Sakurasboy 21:54, 20 March 2009 (MDT)
- About the deletion, Note that at the bottom of the table it says "take levels until you can cast time stop", the first 6 levels are just there to show you what feats you need. Obviously you can't cast time stop until you can learn it, what's next you're going to delete a build revolving around creating vampire spawn because they don't get the template in full until level 13?--199.212.11.65 09:06, 26 November 2009 (MST)Anonymous
- ^What he said. --98.194.7.164 17:28, 21 December 2009 (MST)
- And the only thing I can think is, there's a char-op revolving around creating vampire spawn? CJ 21:08, 16 January 2010 (UTC)