Talk:Permanency, Variant (5e Spell)

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Thank you in advance for any contributions you give.

Can we identify why it is overpowered? Like, find some spells that would mess up the game if made permanent.
Similarly, what spells work nicely with this?
I would also say only have it work on 4th level spells or lower.
The "additional hour per level above the 1st" seems like a fiddly way of balancing it, it breaks from the typical durations (1 turn, 1 minute, 10 minutes, 1 hour, 24 hours) - 1 hour is the generic "a long time" casting duration.
Have a material component with a significant GP cost.
Permanency doesn't seem very permanent if it ends after a long rest? Marasmusine (talk) 16:17, 2 May 2016 (MDT)
As far as the spell being overpowered, I feel it is the proper to lean toward the notion that a spell which makes other last indefinatly easy for some players to abuse the spell.
Only on 4th level and lower is a good start, although I'm leaning toward 5th as Animate Objects is a classic target for Permanency.
On the the spell's casting time, making the elegable spells be 5th and lower along with your point that the current method is not standardised. 1 hour should be fine.
Any recomendations for a material component with a significant GP cost and should the component be consumed? Most 5th level are around the 1,000 gp range. I'm leaning toward planar binding's "A jewel worth at least 1,000 gp, which the spell consumes."
As far as the permanency ending after a long rest, you misread how it reacts to dispell magic, the permanent spell temporaraly stops until the caster takes a long rest after which it resumes. Similar to being in an anti magic circle.

Variant is misspelled as "Varient" SirSprinkles (talk) 16:52, 3 May 2016 (MDT) Yep. I was looking over it today and saw that, but didn't have a chance to correct it. None the less, thank you. --Zero1323 (talk) 16:55, 3 May 2016 (MDT)