Talk:Path of the Spellbreaker (5e Subclass)

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Hello Spectral,

I really like the idea around this subclass, but I feel like the 10th level ability is very strong compared to the rest of the class. May I suggest the following change to it;

Splinter Spell At 10th level, you can cleave through magic itself. If you target a creature or object with a weapon attack while raging, you can choose to try to shatter any magic affecting it. If you hit the targeted creature or object with an attack roll, roll a D20, you may end a combined spell level total equal to your dice roll that effects the target. You gain temporary hitpoints equal to the total amount of spell levels you shattered. Once you have destroyed spells this way a number of times equal to your proficiency bonus, you can't do it again until you finish a long rest.

Of course the wording might require some refinement, but I feel like this would be a more balanced effect.

Best Regards, Reshyi

I've gotten similar feedback about it being too easy to destroy spells. I liked the idea of an ability that worked like dispel magic but using an attack roll, but it looks like I might have to just... have it work like dispel magic; when you hit with an attack you can choose to roll a Strength test that's basically a reskinned version of the dispel magic casting ability check and end spells under the result -10. Alternative might be to make it -15, but that might be too much.
Different people were also leery of the inability to be targeted by spells while raging at level 6, so I'm curious if all the restrictions are enough of a double-edged sword. Also, I thought the restrictions at that level were enough to prevent magic item use, but I've heard it's not necessarily so. --SpectralTime (talk) 14:00, 16 June 2022 (MDT)

I think it should be "If you target a creaure or object with a melee attack using Strength, you can try to shatter any spell affecting it by making a Strength Ability Check. The DC = 10 + Spell's Level. On a successful check, the spell ends."

Nothing fancy. They already can't attune or benefit from magical potions, so no need to make this feature more difficult to use. Dispel Magic is a 3rd-level spell and you get this by 10th-level which is when casters can cast Dispel Magic up to 3x (if using only 3rd-level spell slots) and your proficiency bonus is +4 at that point. You can use it 1 extra time but Casters also have 4th and 5th-level spells at that point, can attune to things, drink any potion, etc. They would get advantage if raging but raging is a limited resource.

I removed the raging requirement because Barbarians need to be able to do things outside of their rage, and I can see this being really cool in out-of-combat because they can do this to save a caster a spell slot rather than using their already-limited rage to do so.

Bottom Line: Take it easy. Not like you're giving this to the Wizard or Cleric lol.--Angelican Elf Master (talk) 02:56, 10 September 2023 (MDT)

Forgot to mention this in my edit, but I also allowed this subclass to use Strength instead of Intelligence for their Arcana check so it has synergy with Rage.--Angelican Elf Master (talk) 03:21, 10 September 2023 (MDT)