Talk:Path of the Silent Berserker (5e Subclass)

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6th level is basically a more powerful version of Retaliation, the Berserker's 14th level feature. SirSprinkles (talk) 18:43, 24 August 2016 (MDT)

The 6th level feature also reduces the Tarrasque's average damage output against this character to 47 per round, after the barbarian's raging resistances are taken into account (assuming a level 20 barbarian). Being able to do this every single round is a bit overpowered. A limit on number of uses seems needed. --BlackIC (talk) 16:21, 12 September 2016 (MDT)

I'm using this Archetype in a lower level campaign, and at level 6-7 the level 6 feature is indeed too powerful. At level 6 with +3 con, that's 6hp every round. While raging that means an enemy needs to do 14 damage to end up hitting for effectively 1 point, or they are practically healing you and making it even more difficult to effectively damage you the next round. Applying the 6HP as damage reduction BEFORE resistance is more reasonable, as it's far more likely damage on a hit will be applied. I'd also consider using either Half level OR con mod and applying as reduction, instead of both. Also, since this is nearly identical to the Fighter's Parry ability which uses superiority dice and so has a limited number of uses, also consider having this usable a number of times (perhaps level/2) recharging on a short rest. --PurpleBrad (talk) 10:36, 19 December 2016 (MST)

Hey guys, since there doesn't seem to be any progress on this archetype, I'm going to give it a shot. It's an awesome concept, and I'd love to see it become a viable option. Let me know any thoughts you guys have on the result. --TheStoryEnthusiast (talk) 20:02, 11 February 2017 (MST)

New level 6th feature of using Con saves in place of Dex saves doesn't seem well thought out, considering Barbarians get Advantage on most Dex saves starting at level 2. I'd probably prefer to roll at advantage than at proficiency. I am currently playing this class and will be sticking to the damage reduction idea I outlined above. --PurpleBrad (talk) 11:41, 21 February 2017 (MST)

I wonder about the new 6th level as well, especially since with the unarmored defense of barbarians, they are likely to have reasonable con and dex already, so the swap is of even less impact. To me, this inner rage should represent a single mindedness - intense focus on a single path. This is represented well by the 3rd level ability right now. I'm wondering if it should instead bolster the mental defenses. Maybe add Con or proficiency bonus to saves vs. mind-affecting effects while raging. CraziFuzzy (talk)

Something like:

Starting at 6th level, your silent rage steals you against distraction and coercion, remaining furiously focused on the task at hand. While raging, you add your Con bonus to saves vs. mind-affecting effects.

CraziFuzzy (talk)

"Mind-affecting effects" aren't strictly defined in 5e. Perhaps if the benefit affected saving throws against certain conditions? Or, more drastically, if it were akin to the gnome's Gnome Cunning. SirSprinkles (talk) 04:41, 15 June 2017 (UTC)
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