Talk:Path of the Hermit (Shinobi World Supplement)

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Theming[edit]

I like the concept of this path (I've been kicking around such a thing for a while but have clearly been preoccupied), but I'm not sure this is the right way to represent the ninja monks. As it is now (and was even more so before I tweaked it), this is basically a less complex, more restrictive Path of the Sage. There's really nothing hermit-like or monk-like in how a player using this path might play, you just build up big chakra for big punches. Compare that to how the Thousand-Armed jutsu play: outside of Murder, they lock the player out of more aggressive, direct play in exchange for unbreakable defense; they almost completely shut down conflict as an option for both sides like a monk with ninja magic might. I think a second take on this path with this in mind, perhaps granting its unique jutsu in a way similar to the Path of Sight (maybe Thousand-Armed Murder could even allow for a more aggressive branch of alternate features taking its red form into account), could turn this into something truly interesting to play and unique to build.--Ref3rence (talk) 22:12, 22 June 2023 (MDT)

The old version has been moved to Archive 6. I'm still for discussing how to implement content from the original version, but as core features this version just feels more unique.--Ref3rence (talk) 10:45, 24 June 2023 (MDT)