Talk:Pact Initiate (5e Feat)

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1) three invocations feels like a lot, on top of a pact boon. Pact of the blade, for instance, is already roughly equivalent to a half feat like weapon master (proficiency with all melee weapons plus summoning vs proficiency with four that can be ranged), while tome (three cantrips) is on par or better than several feats like the elven magic feats or arcane initiate.

2) if you aren't a warlock, you won't have any warlock spell slots, so half the invocations are worthless to you.

3) the longer you wait to take this feat, the better it is, because you get better invocations.

Proposed solution: grant 1 invocation, instead of three, but you can replace it with a different choice when you gain a new level. If the invocation requires a spell slot to use, you gain one warlock spell slot of the invocation's spell level that can only be used to cast that invocation. User:Anony9587

I agree that three invocations is way too much. Even a prior version of this feat, with two, seemed like too much. One invocation, Beguiled Influence, grants two skill proficiencies just by itself (compare this to skilled, which only grants three skills and nothing else). I think simple math reveals this feat shouldn't be giving more than one invocation.
I assume those invocations would still be useful to, for example, a high elf that took eldritch blast as their cantrip. Many invocations are still very useful even if you don't have spells; arguably even more useful if you don't have spells.
Feats shouldn't scale in power so much with level, so I added a limit regarding that.
Thanks for pointing out some criticism. I'm not the original author but I felt enabled to improve the page considering the original author hasn't made an edit in a very long time. - Guy 06:18, 13 October 2019 (MDT)
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