Talk:One Class (3.5e Variant Rule)
Current Work[edit]
Would hate to see this deleted. When I have a little more time, I'll modify it or come up with a new version.--Mrwest13 11:29, 4 December 2008 (MST)
I'll start editing this as soon as I come up with good algorithms for advancement and possible CR templates. Suggestions welcome.--Mrwest13 21:39, 6 December 2008 (MST)
Update: Currently working on Strength category. Trying to balance out feat gains and work on an efficient way to calculate ECL. Hopefully in the end I'll have a character sheet just like a 3.5 only with all the One Class Variant blanks.--Mrwest13 05:14, 9 December 2008 (MST)
Working out different ways to gain experience that provide balanced growth. Intelligence category will need to be changed to a Wizard progression to avoid confusion. Charisma may be changed from a Psyonics progression for simplicities sake. Still trying to figure a fair way to distribute experience for spells (neither based on damage or based on casts is fair).--Mrwest13 05:32, 10 December 2008 (MST)
- Working on the character sheet. Is it legal to take pieces from the official sheet and modify them?--Mrwest13 07:07, 18 December 2008 (MST)
Trying to close all loopholes available to players.--Mrwest13 09:30, 21 January 2009 (MST)
Breakthrough!! Tiered HD. Will edit soon--Mrwest13 14:23, 30 April 2009 (MDT)
Suggestions[edit]
Because of the lack of the monk class this variant needs a way to increase unarmed damage. One good way to do it would be to add an over time progression with effective monk level for unarmed damage. Also I have a possible solution to the ECL problem. Have each rank in a path give a fractional ECL adjustment as well as giving each over time progression a separate fractional ECL adjustment.