Talk:Oath of the Night (5e Subclass)

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Just for clarity, I was hoping to ask about a few abilities here, as well as raise a few concerns:

Revel in Blood, as you originally wrote it, would have granted the Paladin more Rages-per-day than a Barbarian. That's obviously unbalanced, so I suggest reducing it to 1 rage per use of the ability, rather than 2. (It's not so much the damage bonus that is worrisome as the resistance to all weapon damage.)

Turn the Meek seems like a really fun ability, but is very similar to the level 1 spell Command Duel which Paladins have. There's nothing bad about that, (I like the idea of a paladin who specializes in this kind of effect) but keeping that in mind, it may be worth considering to either A) say that they can use a Channel Divinity use to cast the spell, or B) put the spell itself on their list of spells which are always prepared, and just get a new Channel Divinity option.
Of course, neither is really necessary: the Channel Divinity power as it is currently written is slightly more effective than the spell.

Soul of the Huntress says "Starting at 15th level you gain an additional 10ft of movement speed, and an additional attack movement per turn." I Know what the first part is, but what is "an additional attack movement per turn"? Do you mean the Paladin may now "use a bonus action to make a single weapon attack, or use the dash action." I'm not sure how else to interpret it, so that guess may not be right.

--Entropicscholar (talk) 00:57, 19 September 2015 (MDT)