Talk:Mystic Warrior (3.5e Class)

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Rating - 2/10[edit]

I give this Prestige Class a 2/10 because... I compared this class to the Warmage (from complete arcane and miniatures handbook), and can't think of a reason someone with the choice of these two classes would take the Warmage. Any time a class is similar to a standard class, but so superior that the standard class is rendered obsolete, it suggests an overpowered class. Also, the die rolled for hit points each level is not stated, and while it lists the spell chart as the one for mage/sorcerer, spells are only listed through level 6 (I know, it is a pain to extend this to 9th, but it still needs to be done). A posible fix would be to give the class the Bard spell progression, and D6 hp/level, if this was done, I would like to hear someone else rate the balance, as I would then give it 8/10. —The preceding unsigned comment was added by Aaror (talkcontribs) 15:02, 27 January 2007 (MST). Please sign your posts.

The hit dice is listed at the upper right hand corner of Table: The Mystic Warrior. On the mystic warrior spell progression, the mystic warrior does not gain any spells known or per day higher than 6th level. I'll work on a spell per day/spell known chart to avoid confusion. Edit-I have now added the spell per day/spell known charts. --Pirate-Sorcerer

Rating - 2/10[edit]

Wow...If im not mistaken, there is a pristeige class called Eldric Knight thats has the same concept. This is like a cross between warmage, spellsword, wiz/sor, and a fighter. I beleive this should be a pristeige class and it needs to lose some powers like the armored mage(heavy) and the arcane channeling abilities. Just a thought ==Alabastor 07:34, 19 March 2007 (MDT)


Why should I play this class and not a Duskblade? I don't see much difference. --Mkill 08:03, 14 June 2007 (MDT)

What do you think could be done to make a difference between this and other classes? This same issue has been rased multiple times over this same class, so I think something needs to be done... --Green Dragon 11:54, 14 June 2007 (MDT)
a) add a unique background
b) explicitely make it a Duskblade variant with a little different spell list
c) add a truly unique class feature (like the Hexblade's Hex)
d) just accept that some ideas are obvious and sooner or later there will be an official WotC version of your class/race/feat --Mkill 21:43, 14 June 2007 (MDT)
Well, I did make this class before I even heard of the duskblade, or gotten the Player's Handbook II, but the current version is far different than the first version I made. I will work on some unique class features for the mystic warrior to make it different & give playing this class an advantage over playing the duskblade. --Pirate-Sorcerer
Don't worry, it happened to me too that I had an idea and later found it in a WotC publication. If you want to, you can just leave the class as it is and attach a note somewhere that you created this before the Duskblade came out and that your class can be used as an alternative. Or you might rip some ideas off the Duskblade and make your own version of it. --Mkill 06:36, 16 June 2007 (MDT)
I have just added some new stuff to the mystic warrior class, hopefully it's balanced. I did rip some stuff from the duskblade at one point, namely the channel spell ability, but this was done after I bought the Player's Handbook II. Before then, the mystic warrior just had bonus feats and armored mage. After a while, I decided to drop arcane channeling for the mystic warrior mainly because I wanted it to be a unique class with unique abilites, not just stuff that was ripped from other classes.
After comparing the duskblade & the mystic warrior, one can discover advantages that one of these classes over the other. The main advantage that the duskblade has over the mystic warrior is that the duskblade is better at melee combat due to a good base attack bonus and arcane channeling. The mystic warrior on the other hand, is better at spellcasting than the duskblade (even though the duskblade has more spells per day), due to gaining access to new spell levels much earlier than the duskblade, access to a higher spell level than the duskblade, and a more expanded spellist.
In closing, the mystic warrior, if used, can be a viable alternative to the duskblade. The mystic warrior does fill a niche already filled by the duskblade, but there have been cases where character classes, both homebrewed and official, that fill niches already filled by other classes. --Pirate-Sorcerer
It looks quite different now- there's nothing wrong with filling the same niche, plenty of classes (both base and prestige) do that. Ninja, rogue and scout are all stealthy characters; Arcane Trickster and Daggerspell Mage are both rogue/arcane hybrids; Duskblade and Mystic Warrior are both arcane/warrior hybrid classes, but done differently. MorkaisChosen 08:05, 3 January 2008 (MST)


Formatting - 3/5: I give this a 3 out of 5 on formatting because it uses an old style table (see the preload for the modern table), has the "Spells Known" table included in the table (this is no longer standard), does not have enough links to the SRD (most notable the spells area), and does not link to the class features from the table. --Green Dragon 00:52, 24 February 2008 (MST)

Rating (Multiple)[edit]

Power - 0/5 I give this class a 0 out of 5 because it is quite simply far too powerful to be a base class. It grants spontaneous arcane spellcasting as fast as a Sorceror up to 6th level. It has a large spell list (despite the claim otherwise) packed with potent spells, many of which are normally Cleric or Paladin exclusive. It gives a good Fort save and an intermediate Will save (and the intermediate save is a silly invention of some 3rd party publisher to begin with). It gives BAB as good as a Cleric. It gives full martial weapon proficiency and all armor except tower shields. It gives the ability to ignore spell failure for medium armor at 4th level. It gives a Smite ability with fewer restrictions as a Paladin and almost as many uses. It gets free spell-likes. It gets Mettle. It gets Combat Casting as a free feat. There are no racial restrictions. There are no alignment restrictions. The only thing preventing this class from being min/maxed into godhood is good will on the player's part. My suggestions: Remove Smite, it doesn't belong in a non-divine class. Change Will to either a good or poor save. Space out the armored casting abilities, they're powerful. Remove the spell-likes, they're broken no matter what. The familiar is fine, if a little strange - why have this ability at all, unless you're min/maxing skill bonuses? Lower the saving throw DCs - if this is a hybrid class, it should have worse casting. It's either 5 + spell level + Cha mod, or spell progression as a Bard, and somehow I don't think you'd be willing to lower spell progression. Mettle and Combat Casting are now made fine, but the spell list is still too large, so we remove all spells except those that enhance the character's weapon, add flat bonuses to attributes or AC, and possibly allow for social/sneaky spells (for example, darkness). Spells that do direct damage are for more pure casters, as are area-effect and general-use spells.

Wording - 3/5 I give this class a 3 out of 5 because there are problems in the grammar, wording, and other visual formatting. Specifically, one should never use ampersands when the actual word "and" will suffice. There are a few spelling mistakes, like "repitore" instead of "repertoire", and some sentences are unclear or unfinished.

Formatting - I'll trust Green Dragon's judgement on this and defer to his rating of 3/5. Please see his post.

Flavor - 3/5 I give this class a 3 out of 5 because the class flavor assumes, effectively, a sort of übermensche - a superhuman character with remarkably high scores in all stats. Ultimately, these are the only restrictions. A character can be of any social standing, with any degree of training, and have any moral or ethical outlook, and still take this class - the suggested background is far too broad and leaves far too much up to the DM. Considering how powerful it is, and would still be even after fixing, it needs more specific descriptions on such things as the lifestyle in which the character would have been raised.

That's my advice and review. --Cronocke 20:39, 26 March 2008 (MDT)

How is this unbalanced?[edit]

Rating (Multiple)[edit]

Power - 5/5 If the Duskblade is anything to go by, this class deserves a 5 out of 5. It seems on par with the Duskblade, a decent tier 3 class due to its lower BAB and reliance on charisma over intelligence, though it has a few redeeming qualities that make it preferable in some instances to the Duskblade, mostly more spells known, 6th level spells, and a slightly better spell list. To the detractors, mettle, a familiar, and smites/DAY do not make up for a lack of the Duskblade's Arcane channeling ability or quick cast. This class also lacks the best progression for will saves, spell power, and the ridiculous 10/day spells of a Duskblade (and thus has less of ability to use arcane strike to nova).

Wording - 4/5 I give this class a 4 out of 5. Some time has passed since this class was last reviewed and I don't know how the wording was then, but it seems like it must have been cleaned up since then.

Formatting - I'll give this a 4/5 since, like the wording it seems to have been cleaned up since last time. Still, an epic progression would be nice.

Flavor - 3/5 I give this class a 3 out of 5 because the class is a rehash of the duskblade and other gish-like classes.

Honestly, unless this class looked like the lightning warrior when the last rating was given, I can't imagine anyone giving this class a 0/5 for power. It's no where near the power of a cleric or druid (but then again what is). --Eardatch 11:11, 24 December 2009 (MST)


Power - 2/5 I give this class a 2 out of 5 because it seems kind of weak -- 15:10, 11 April 2012 (MDT)

Wording - 3/5 I give this class a 3 out of 5 because It could be worded better, but I understood it for the most part. -- 15:10, 11 April 2012 (MDT)

Formatting - 3/5 I give this class a 3 out of 5 because I'm not a big fan of how this page is set up. -- 15:10, 11 April 2012 (MDT)

Flavor - 4/5 I give this class a 4 out of 5 because I do enjoy a mix between arcane magic and other classes, like the Beguiler, and this class. -- 15:10, 11 April 2012 (MDT)


I like this as a basic class but it needs refinement and is good but lacks direction.

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