Talk:Mirror Shadow (3.5e Spell)

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Posted on the Boards:[edit]

This spell was taken from the Wizards Boards with permission, here is the thread related to this spell: [1]

--Green Dragon 13:33, 26 March 2006 (MST)

Alterations[edit]

This spell gave six metamagic feats to every spell that the caster cast. The trick was, there was no spell level limit. That's unlimited broken. For sanity's sake, I limited these spells to third spell level. --Dmilewski 18:41, 1 March 2007 (MST)

All that metamagic is still stacking up to +10... so it'll require a level 13 slot for a level 3 spell. There's no way that a single classes wizard could ever hope to gain what this one spell gives through normal feat selection... 5 metamagic feats, x3 melee damage (what, at least three more feats), and effects of a huge mirror image spell? Hello broken. Also, it lasts for 100+ rounds! This is broken even at 3rd level spells.
Look at it this way. Compare meteor swarm and a fireball used after casting this spell, both at 17th level.
  • Meteor Swarm does 24d6 damage (somewhere around 85 damage on average) in a 40-ft spread, with a range of 1080 ft.
  • Fireball (after casting this spell) will do 60 damage in a 40-ft spread, with a range of 2160 ft. (a normal fireball does about 35 damage on average)
So let's look at a not-so-average encounter. Two level 17 wizards try to outdamage each other. They each plan to use up their one level 9 slot, and all of their level 5 slots for fireballs.
  • Wizard 1 casts Mirror Shadow followed by five fireballs.
    • 60 x 5
    • = 300 damage
  • Wizard 2 casts Meteor Swarm followed by five fireballs.
    • 85 +
    • 35 x 5
    • = 260 damage
So that's not so bad, they're actually pretty close. Now let's see what it looks like when they both expend all of their L1 - L3 spells on fireball (dealing average 35/max 60 dmg), scorching ray (dealing average 42/max 73 dmg), and magic missle (dealing average 18/max 25 damage).
  • Wizard 1 casts Mirror Shadow followed by five fireballs, scorching rays, and magic missles.
    • 60 x 5 (= 300) +
    • 73 x 5 (= 365) +
    • 25 x 5 (= 125) +
    • = 790 damage
  • Wizard 2 casts Meteor Swarm followed by five fireballs, scorching rays, and magic missles.
    • 85 +
    • 35 x 5 (= 175) +
    • 42 x 5 (= 210) +
    • 18 x 5 (= 90) +
    • = 560 damage
So Wizard 1, using Mirror Shadow, is dealing ~250+ damage over Wizard 2. And that's only calculating the first 26 rounds, with no bonus spells. Not to mention that Wizard 1 is misdirecting his opponents (due to the mirror image effect), and he gains x3 to any melee damage rolled. Not that great, but what about running this x3 melee damage through a wizard using Tenser's transformation?
Anyways, just a few thoughts. This spell isn't that great, I think. --Othtim 00:34, 17 February 2008 (MST)
  • This spell is not ninth level material, even including ninth-level spell effects. However as we all are well aware, direct damage spells are woefully underpowered. This does alleviate that. However, nobody will actually use this for direct damage spells - they will use them to increase the power of area-effect Save or Dies. As those are usually limited to Eighth Level spells, leaving it up to Sixth or Seventh will not "break" the game.