Talk:Mechromancer (5e Class)

From D&D Wiki

Jump to: navigation, search


Should it be "grafts", not "graphs"? Marasmusine (talk) 08:56, 13 May 2016 (MDT)

Yes it should, thanks ... I don't do good English in my brain :D Hedied4a11 (talk)

Active Sensor Tracking seems oddly worded, "an extra attack per encounter". I'm not really sure what that is meant to be. Grimeagle4 (talk) 11:28, 3 June 2016 (MDT)

I've reworded it to, You can attack twice, instead of once, once per encounter when you take the attack action on your turn. Hedied4a11 (talk)

"Beginning at 18th level, every time you critically fail a roll you cast blink. " - D&D doesn't have "critical fails" so you need to explain what this means - is it a roll of a 1? If so, can I repeatedly make trivial skill checks (Perception, say) until I roll a 1? You should also explain the action of blink (spell names in italics please) since it normally takes 1 action. Does it become no action, or a bonus action or what? Marasmusine (talk) 07:02, 22 July 2016 (MDT)

Are they grafts or graphs? SirSprinkles (talk) 16:47, 5 September 2016 (MDT)

Excellent info. I added a few things, and made a few comments where I wasn't sure. Great ideas. I like the Fighter and Modular influences. Very versatile class. --Foxtrotter out! (talk) 18:06, 25 November 2016 (MST)

Great stuff so far. Went through and made another round of editing, mostly for consistency, but also to Italicize the spell names. --Foxtrotter out! (talk) 07:36, 26 November 2016 (MST)

What is meant by "Artisan's Tools" in the proficiencies section? Does it mean All Artisan's Tools or One Type of Tool? --Vorpalmedia (talk) 00:31, 26 December 2016 (GMT)

Does anyone else understand what is meant by "proficiency in Conjuration"? I don't know if this is important or meaningful for 5e. --Foxtrotter out! (talk) 21:08, 30 December 2016 (MST)

Note to the original creator: This class will require major tweaking before it can be reverted to 7 total grafts.

How would this class work with tauric creatures?--2601:485:0:FC60:AC27:9690:C3B6:BCDA 00:29, 9 February 2018 (MST)

It says that you can equip 9 gafts, but you only get 8 in total. Also, for Nano Regeneration, what does it mean by "Maximum of Mechromancer level + Constitution modifier"?

It says the mechanical archetypes are listed at the end but they are nowhere to be found? Will these be added in?

@admin, does it absolutely require subclasses, being it has already so much variation in the grafting system? - Polaton

Changed first Head mod - Confusing. It said you could use once per encounter, per short/long rest. It also said you could attack twice(Like extra attack), which the class already has. - Anonymous12123

I suggest changing the Nano Repair Micros to be an upgrade for Nano Regeneration. Saying your temporary hit point maximum is upgrade to equal to, twice your Mechromancer level+con


So I was the original writer of the mechromancer 1. stealing the page is a dick move, 2. did you save the original work? also i really don't care to much that you stole the page but for the future you should have just made a mechromacer (variant) Hedied4a11 (talk)

As far as I can tell--
1) Your "Mechromancer" class has nothing to do with mine. Mine is essentially Gaige from Borderlands 2, as close as is feasible and reasonable for 5e
and
2) it was gone from dandwiki before I ever started work on mine.
I can see variants of the one I assume was yours still floating around, but the one you commented on has absolutely no relationship with it. And I was very confused when I saw a bunch of discussion page stuff on it before I had done virtually anything with it. I'm sorry your work seems to have vanished, but it had nothing to do with me. Jodahavatar (talk)


Let's try to keep some semblance of organization on the talk page, folks. Reading things backwards is not great for understanding what's being said. Also, Heided, your last edit was around three years ago, and the page was edited nearly a hundred times between then and when Joda picked it up. I don't think your complaint holds much weight. --Nuke The Earth (talk) 08:16, 2 December 2020 (MST)


I actually did not realize that this page previously existed when I created my version. Had I known that it did, I would have named it differently when I was starting. I apologize, as this was not my intent. I will be making a fresh version of this under the name "Mechromancer 2K" and reverting this page back to your version, Hedied4a11. My apologies, and I'm not sure how this happened. Jodahavatar (talk)


The page has been reverted to the last version made before my own first edit. Again, I apologize for the mishap. Jodahavatar (talk)

has the original creator of this page forgot/abandoned it? I really hope not cause I love the concept of the class

Help[edit]

I am not the original creator of this page. I just came across the class long ago and loved it, despite how much I felt it could be improved. So I made my own version. When I saw that the official was about to be deleted, I swooped in to fix it with my version. But I accidentally messed up the formatting of everything. If someone could come and help me fix the formatting of the class table and anything else, I would be very grateful. Also, I know that the terminology isn't completely in line with D&D 5e, I followed in the style of termiology that the original creator used because it felt like too much effort at the time to rewrite everything. My own homebrew creations use a much more uniform, clearer formatting, in line with D&D 5e terminology. --Luklus (talk) 19:39, 12 November 2022 (MST)

I have added a formatting template to the page with the relevant information. Consider reading through Help:Improving, Reviewing, and Removing Templates for a greater understanding of page templates. --Nuke The Earth (talk) 19:57, 12 November 2022 (MST)
Thank you--Luklus (talk) 07:46, 13 November 2022 (MST)

In argument against most of the "reasons" given as to why this was put into the incomplete classes list, 1) haven't play tested it so can't argue against or agree with the first part of the argument. 2) optional abilities are in srd (looking at tashas cauldron, where each class has optional abilities that it is up to the dm to decide if they are an actual part of their campaign or not, and as such should be considered ok so long as the dm is made aware of them beforehand) (couldn't find what you were referring to as an optional ability, but have been up for the past 48 hours and as such my ability to read is starting to be affected, would greatly appreciate if someone were to tag the part that is an optional ability so I can figure out whether or not I am arguing against something that I shouldn't or not), and lastly 3) fighter is excess, standard amount of ability score improvement (asi) is not... need I say more? (haven't checked to see if any of the grafts actually give any asi or not, if they do, then with an acceptable drawback that MIGHT be acceptable, but otherwise just stick with the standard class given asi.)

In response to the above, 1) the awkward distribution of acquiring new grafts across the levels is intentional, 2) okay? Optional abilities are added from Tasha's, wjho cares if they are SRD or not? 3) both fighters and rogues get additional asis —The preceding unsigned comment was added by Luklus (talkcontribs) . Please sign your posts.

These issues are intentionally not being addressed. Tasha's added optional class features, Fighters and Rogues get aditional ASIs, and the awkward distribution of grafts is intentional as the character would probably want a new graft at level 9 when they get the upgrade option if only want the upgraded version of a graft. This isn't going to change, please stop calling my adopted class incomplete for it. A more valid argument you could have for saying that the class isn't complete is because I haven't written a proper class description or done the laborious, tedious task of going through and reformatting and rewirtting everything to bring it in-line with D&D 5e's diction choices, writting style and formatting. I have another slightly tweaked version of this class on my own google doc and I might reupdate this version here, but I don't have time at the moment and it shares the exact same critiques that you mention here. --Luklus (talk) 13:33, 21 December 2022 (MST)

I can't speak for the completeness of the class or the validity of the template, as I haven't given the class a thorough read-through. I have been restoring the relevant template because it was initially put in place by Green Dragon, who most people defer to. Looking at it now, the ability distribution seems to be fairly workable, though I don't think any class should get more than one fighting style - if they did, you'd expect it from the Fighter, and they have no such ability. I am also of the opinion that a class with such extensive options, some of which grant flat stat bonuses, could easily manage with fewer ASIs on level up. I hope this helps in some manner. --Nuke The Earth (talk) 16:57, 21 December 2022 (MST)
Home of user-generated,
homebrew pages!


Advertisements: