Talk:Material (5e Skill)

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Incomplete and/or Lacking Flavor Template[edit]

A few days ago, Marasmusine added this stub template:

This page is incomplete and/or lacking flavor. Reason: Seems to be a grab-bag of knowledge from other skills such as Intelligence (Science) (5e Skill) or Engineering (5e Skill)?

I'm having trouble seeing this as a valid issue. The Material skill was specifically and independently designed by me to fill a gap I noticed in vanilla 5e's current knowledge skills. It's intended to be extremely general, both following 5e's precedent set with the other two knowledge skills, Nature and Arcana, and 5e's precendent in not making things too complicated. If there ever was a piece of homebrew content designed specifically for being an actual part of 5e, this is it. Unfortunately, the closest I'll ever get to making Material an official part of 5e is posting it on the wiki for people to use. Who knows, maybe it'll even undergo a few iterations by other contributors and become even better at performing the role it was designed for. --ZarHakkar (talk) 15:23, 29 November 2018 (MST)

I agree. Unless someone gives a reason otherwise, this stub should be removed. Even with a reason why it's too similar to other skills, it should be proposed for merging instead of stubbed, given Mara's reasoning that it's too similar to other skills.--GamerAim Chatmod.png (talk) 10:38, 2 December 2018 (MST)
Okay then, I'm proposing it for a merger. The examples for "material" are:
  1. Determining the composition of an object. This is material science, for which you could use Intelligence (Science) (5e Skill)
  2. Determining the weak point in a structure. This already a specific example for 5e SRD:Investigation Skill
  3. Knowledge of chemical reactions. Again, Science.
  4. Determining the function of a mechanical device. I would argue that this is another excellent example of the Investigation skill. Marasmusine (talk) 09:23, 27 March 2019 (MDT)