Talk:Magical Game, Jumanji (3.5e Other)

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Idea[edit]

This one is totally up for debate and ideas. All effects - visual, audible, physical, magical, and sensory - produced as part of the manifestations of the game will be Greater Shadow Conjurations, and would be well-suited to basic magical principles of shadow, as well as Shadowcaster Mysteries in Tome of Magic. Aside from that fact, I am still pretty flexible on the statistics, manifestations, and player interactivity, but I was also thinking that the basic structure for a true rolling method for player characters would be as follows: players rolls in order to show that they have taken their turn in the game (2d6, possible 2-12; doubles or difference), plus roll on a d%, determining an effect drawn from the table of 'turn' instances, challenges, encounters, and effects. The effect rolled on this d% roll could be alterable based on the 2d6 roll's number(s) or double-difference to show lean/favor/flavor for variable player in-character 2d6 roll. Cheating or attempting to trick results in negative effects would result from the game as if it were aware of player intentions and motivations. Anything from the basic conjurations of a low-level encounter series to more advanced, epic-scale royal game-style variations could be possible for different level groups (ie, ACL 1-10, 11-20, 20+, etc.). Anything jungle-related is possible here. In the film, anything from jungle animals in small and large numbers to intelligent fast-growing plant life to a musket-bearing 1800s British hunter (who, in the modern world, ends up acquiring a high-powered, stealthy, long-range rifle that looks like it was issued straight from the US military special tactics forces... for the record).

In other words, just about anything cool is possible here. -- xido 05:52, 8 June 2009 (MDT)

Placement[edit]

I was adding this to the area where you had the breadcrumb link back to and this is not a magical item. I think you need to pick a area and stick with it. For example is this a magical item, major artifact, or a minor artifact? I added it to minor artifact; feel free to change it if you want. --Green Dragon 15:01, 8 June 2009 (MDT)

i think this should be a major artifact because it seems unique and there are multiples of minor artifacts plus i also think this is a cursed item there can be cursed artifacts there is one in dungeon masters guide -- Ewokdruid 09:20, 28 August 2009 (MDT)
I agree, there is some level of a curse to this item since it must be played until there is a winner, or else the disastrous magical effects would be semi-permanent. I think the reason that this is not a major artifact is because it was not made by or in any way related to some deity or legendary creature or being. I believe that those relics are only ones such as the Hand and Eye of Vecna, or else some great celestial object of power. This is really just a magical game with big effects. I agree, it is important, but I don't think it would be major. Now the questions arises, is it truly cursed?
I am not sure this is the case either. It would all depend on the mentality of the beholder; an honorable hero who wishes to test his strength and resolve would find this artifact quite purposeful, even though in the story the children are unwitting and ill-prepared for such a magnificent quest (and hence, they feel cursed by its restrictive rules to play until their is a winner). -- xido 13:24, 28 August 2009 (MDT)