Talk:Kri (5e Race)
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The 5e Race Design Guide should be consulted. This race is unbalanced for a normal game. In detail:
- Ability score increases are usually a total of +3, and rarely more than +2 to a single ability score. Human has a total of +6, but it's spread across six different scores. This race has a total of +10 to two obviously co-dependent scores, and -6 to two obvious dump stats for most martial classes. Ignoring that this goes very heavily against race design philosophy, it's fundamentally unbalanced—especially considering normally one cannot achieve an ability score over 20, but there is no mention of that limit here.
- "Advantage on all Strength based rolls" is vague, but at least implies attack rolls, ability checks, and saving throws. "Advantage on all attack rolls" needless to say makes most other party members useless.
- "You roll double damage dice on any Strength based attack." Is this because the race is Large, or in addition to that? Either way it easily dwarfs the damage another party member could do.
- A playable race of Large size has many powerful repercussions, most or all of which are not detailed or even mentioned here.
- All of the racial traits are munchkin to the extreme. Even if a GM was deliberately trying to exploit this race's weaknesses (and 5e philosophy discourages racial weaknesses anyway), you could give it a greatclub plus a few handaxes and it would still easily outperform any other party-member of the same level in almost any kind of combat.
A race this unbalanced and obviously dedicated to one kind of build should have a warning disclaimer, at the very least. - Guy (talk) 09:04, 22 April 2017 (UTC)