Talk:Kilij (4e Equipment)

From D&D Wiki

Jump to: navigation, search

I hate to seem like a nag but, while I like this weapon, it seems a bit overpowered.

The average damage of say, a craghammer, is 6.5. A d10 mace with brutal 2 has an average damage of 3 + 10 /2, or, 13/2, or, 6.5 damage. The D10 normally has an average damage of 5.5, but the brutal property adds .5 damage. Brutal is nice because it increases minimum damage and ensures that you will at least do a minimum of a certain amount of damage, say 3 in this case. However, it does increase the average damage.

Comparatively, A d12 has an average damage of 6.5, that is 1 + 12 /2, to get to, 13/2, or, 6.5.

This weapon, a D12 with Brutal 2, does 7.5 average damage. A minimum of 3 + 12/2 or, 15/2, is 7.5. That's in fact equal to a two-handed weapon, such as the Executioner's Axe (albeit without the high crit).

So, this weapon is 1 damage overpowered. Just something to look in to.

You might make it a versatile weapon; the Kilij, while known as a one-handed sword, is unusually large and unwieldy, with incredible power but meant more so for work on horseback. It's not unreasonable that, if held in two-hands, it would become more powerful. Then, it gains a +1 bonus to the damage roll which means, a minimum of 2 damage and an average damage of 7.5. The advantage of course would be that, it's a heavy blade and, heavy blades don't usually do this kind of damage. Also possible that it gains the high crit ability when wielding with two-hands, just a thought.

In terms of damage yes it is high but it does fit the mechanical traits for weapon building that are used for fourth edition on the dandwiki. The special proporty brutal reduces the damage dice size by one and for a D12 weapon the brutal property is Brutal 2. The main offset for this weapon is it's +2 attack rather than +3 which gives it a 5% less chance to hit compared to other weapons and with 4e being based around a 50% chance system the higher damage this weapon deals is theoretically offset by it hitting less often. Feel free to leave a comment and I'm happy to help with all of your 4e needs :) --Aitharious (talk) 18:24, 4 June 2016 (MDT)
Actually I went to double check the weapon rules and this thing is a damage dice too high but I believe your suggestion for versatile and removing Brutal is the best option thank you for the catch Xp --Aitharious (talk) 18:56, 4 June 2016 (MDT)
No problem, glad I could actually be of service xD --JohnSmith82 (talk) 01:28, 6 June 2016
Home of user-generated,
homebrew pages!