Talk:Ki Healer (5e Feat)

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Hello, fellow wikian! The idea is nice and all, but as Mara pointed out, I guess the features might need some revisions. One comment I'd like to make is taht exhaustion is very hard to remove in any means. It decreases by one level per long rest, and that is provided that one is well fed. Since ki regenerates per short rest, enabling exhaustion removal might endanger resource balance. I suggest instead of using saving throws to limit it, just limiting it to "once per long rest" would do.

Here are some quick revisions I would like to suggest. Note that I'm not forcing my version - I'm sharing this to suggest possible changes. I took some leaves out of Metamagician feat.

  • As an action, you can spend 1 ki to touch a living creature that has 0 hit points. The creature becomes stable. You cannot use this feature on undead or constructs.
  • When you would drop to 0 hit points and are not killed outright, you can spend 2 ki to drop to 1 hit point instead. Once you use this feature, you cannot use it again until you finish a long rest.
  • If you already have ki, you gain two more. Otherwise you have 2 ki. You regain all spent ki when you finish a short rest or long rest. You must spend at least 30 minutes of the rest meditating to regain your ki points.

--WeirdoWhoever (talk) 03:27, 8 June 2017 (UTC)