Talk:Jess Atmore (3.5e NPC)

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Level Breakdown[edit]

Sor/Wiz Caster Levels Class Level Feats BAB, Fort/Ref/Will
s1/w0 sor 1 +2 (eschew materials, silent spell) +0,+0/+0/+2
s1/w1 wiz (conjurer) 1 +1 (scribe scroll)
s1/w2 wiz 2 +1 (still spell)
s1/w3 wiz 3
s1/w4 wiz 4 +2,+1/+1/+5
s2/w3 ultimate magus 1 +1 (tattoo focus)
s3/w4 ultimate magus 2
s4/w5 ultimate magus 3
s5/w5 ultimate magus 4 +1 (,leadership)
s6/w6 ultimate magus 5 +1 (quicken spell)
s7/w7 ultimate magus 6
s8/w7 ultimate magus 7 +1 (practiced spellcaster[sor])
s9/w8 ultimate magus 8
s10/w9 ultimate magus 9 +1 (energy substitution[fire])
s11/w10 ultimate magus 10 +1 (practiced spellcaster[wiz]) +7,+4/+4/+12
s12/w10 elemental savant 1
s13/w10 elemental savant 2
s14/w10 elemental savant 3 +1 (craft wonderous item)
s15/w10 elemental savant 4
s15/w10 elemental savant 5 +10,+6/+6/+17
s16/w10 elemental savant 6 +1 (epic spellcasting) epic
s17/w10 elemental savant 7
s18/w10 elemental savant 8
s19/w10 elemental savant 9 +1 (ignore material components)
s19/w10 elemental savant 10
s20/w10 red wizard 1
s21/w10 red wizard 2 +1 (ignore focus components)
s22/w10 red wizard 3
s23/w10 red wizard 4
s24/w10 red wizard 5 +2 (spell mastery, epic skill focus (spellcraft))
s25/w11 arcane savant 1
s26/w12 arcane savant 2
s27/w13 arcane savant 3 +1 (craft epic wonderous item)
s28/w13 arcane savant 4
s29/w14 arcane savant 5
s30/w15 arcane savant 6 +1 (epic leadership)
s31/w15 arcane savant 7
s32/w16 arcane savant 8
s33/w17 arcane savant 9 +1 (rapid metamagic)
s34/w17 arcane savant 10 +20,+16/+16/+27 (+10 epic bonus to BAB and saves)

+2 feats via flaws : Noncombatent, Vulnerable.


Jess' sorcerer caster level is: CL 34 (class levels) +6 (improved caster level) +4 (ultimate magus' "spell power" ability") +2 (red wizard "spell power" ability) = CL 46. Conjuration spells are DC +3.

Jess' wizard caster level is: CL 17 (class levels) +8 (improved caster level) +4 (ultimate magus' "spell power" ability) +2 (red wizard "spell power ability") = CL 31. Conjuration spells are DC +3.

More on the Vestement for All Seasons[edit]

The Vestement was created using the typical magic item creation rules in the DMG and Epic Level Handbook. Item value was calculated like so:

spell level x caster level x 2000 (for unlimited) x modifier (1/2 for similar abilities, x1.5 for different abilities).

-constant

  • Con +8 (640,000 x 1.5 = 960,000)
  • Int +8 (640,000 x 1.5 = 960,000)
  • Cha +8 (640,000 x 1.5 = 960,000)
  • Planar Tolerence 5 (5 x 5 x 2000 / 2 x .5 = 12,500)
  • Mind Blank 8 (8 x 8 x 2000 / 2 = 96,000)
  • Detect Scrying 4 (4 x 4 x 2000 / 2 x 2 = 24,000)
  • Analyze Portal 3 (3 x 3 x 2000 x .5 = 9,000)
  • = 3,022,000 gp

at will

  • Zone of Revelation 4 (4 x 4 x 2000 x 1.5 = 48,000)
  • Arcane Mark 1 (1 x 1 x 2000 x 1.5 = 3,000)
  • Instant Summons 7 (7 x 7 x 2000 x .5 = 49,000)
  • Greater Twin Portals 8 (8 x 45 x 2000 x .5 = 360,000)
  • Teleport Object 7 (7 x 45 x 2000 x .5 = 315,000)
  • Greater Teleport 7 (7 x 45 x 2000 x .5 = 315,000)
  • Greater Plane Shift 8 (8 x 8 x 2000 x .5 = 64,000)
  • Greater Scrying 7 (7 x 7 x 2000 x 1.5 =147,000)
  • Xorn Movement 5 (5 x 5 x 2000 x .5 = 25,000)
  • Gate 9 (9 x 9 x 2000 + 250,000 = 412,000) #
  • Wish 9 (9 x 9 x 2000 + 250,000 x 1.5 = 618,000)
  • Phase Door 7 (7 x 45 x 2000 x .5 = 315,000)
  • Greater Dimension Door 5 (5 x 45 x 2000 x .5 = 225,000)
  • Greater Anticipate Teleportation 8 (8 x 8 x 2000 x .5 = 64,000)
  • Greater Blink 5 (5 x 45 x 2000 x .5 = 225,000)
  • Telekinesis 5 (5 x 45 x 2000 x 1.5 = 337,500)
  • = 3,522,500 gp

= 6,544,500 gp

x2 for no space limitation, x .5 for only useable by 1 person.

= To Create: 3,272,250 gp and 75,445 XP

Commentary[edit]

My intent is - as with everything I make - to not neccessarily make a useful or useable NPC, but rather, to give someone something to think about when creating their own. I hope that someone found this creation interesting or useful, or gleaned an idea or two from it. --Othtim 13:12, 26 February 2008 (MST)

Arcane Savant[edit]

Where exactly can the arcane savant be found? —Sledged (talk) 15:26, 28 February 2008 (MST)

Here, on the wiki. I wanted to build a class using some of the homebrew stuff from the site. It fit in really well with the theme of the character. --Othtim 17:29, 28 February 2008 (MST)

Changes[edit]

Removed the "no-absolutes" system from Immortals Handbook. Back to DnD standard. Previous content was:

"For characters I make, I prefer to avoid absolutes if possible. I've been trying to use the suggestions here and here as a basis for substituting absolutes with increased saves. For example, if the Elemental Savant prestige class grants immunity to sleep, stunning, and paralysis, I'd change that to give +10 to saves against sleep, stunning, and paralysis. +10 to a save means that they're going to almost always make the save. Similar deal with immunity to fire. Upper Krust, in the Immortals Handbook suggests to use a three-tiered system, with FR 50 for creatures that have no reason to be immune to fire, FR 100 for creatures with the (fire) subtype, and FR 150 for creatures composed of fire. Since the Elemental Transformation feature of the Elemental Savant PrC actually turns the character into an elemental, I've given Jess FR 150. I've also added the FR 20 gained during the class progression, for FR 170 total. Also, saves against [whatever] from converted "immunities" are untyped, so they stack with everything else."

Actually, I kinda liked the "no-absolutes." That was the first time I'd seen it. —Sledged (talk) 14:31, 7 March 2008 (MST)
Okay fine :) --Othtim 14:38, 7 March 2008 (MST)
Un-removed. --Othtim 14:46, 7 March 2008 (MST)
Yay. —Sledged (talk) 15:00, 7 March 2008 (MST)
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