Talk:Inumimi, Variant (3.5e Race)
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Removal of Mechanics and Flavor Template[edit]
Looking to get rid of the two large mechanical and flavor issues at the top of the page. Any help is appreciated. -Johnsoncake
Mechanics[edit]
I've got some questions/comments for you here. First off, Humanoid Type is fine, but saying that they are Human Subtype doesn't feel right. I understand that they come from human stock, but perhaps a generic Inumimi Subtype would be more inappropriate since they are so diverged from standard humans (sharing none of the same mechanics as humans). Also, there is a Canine Subtype used for races with canine features as a point of note.
Next up is the base land speed of 35 feet. This should really be either 30 or 40. The reason for this, besides that it is standard is that problems arise quickly when calculating encumbered speeds, like when wearing heavy armor and such.
Now, for Dog Shape and Dog Fangs. In Dog Shape you mention "...they lose all proficiency with all but their natural weapons...". Since Dog Fangs are the only natural weapon mentioned, is that only for when they are in Dog Shape, or also while in humanoid form? How long is the duration of Dog Shape? Also, a dog of their size (as in medium) for speed and carrying capacity. Is there a medium sized dog or does their size become small (especially since you mention specific dog breeds, which makes more problems, since some dogs are likely to be tiny)?
Touching on the Branding (I do find it a bit confusing), I must wonder why no saving throw, especially at the beginning of the process, since its likely an inumimi could be tied down and forced into the Branding (as is actually probably the likely case).
Resurrection isn't necromancy as mentioned in New Master. For Master and Servant, what is this "unofficial master"? This is the first and only time it is mentioned and lacks any information explaining it.
What kind of bonus does Master and Servant grant, a morale bonus? Also, the rolls it applies to should be spelled out, not implied. As for the power of the ability, it feels off. A 6th level character with +4 on attacks, saves, skills, damage(?), special attacks like trips(?), bullrushes(?), grapples(?) or ability checks(?) is out of hand. A straight +1 when an inumimi is near a designated "unofficial master" (something has to be written about that, otherwise, can he just switch "unofficial masters" every round like Dodge?) and a straight +2 for having a Branded master would be a lot easier to keep track of and better balanced, but still rather powerful.
Master's Presence also needs to mention if it is a morale effect as well.
That's about all I've got to mention, and why stuff like the Balance Template gets added in the first place. In the future, refrain from removing them yourself. A little more polish will help this race shine. I'm still not 100% sure on the balance of the race yet. Oh, and don't forget to modify the Footer on the article (the categories at the bottom of the page) so that it shows up in the proper categories like Humanoid Type and LA0 instead of LA?. Oh, and one more thing, why are they so long lived? --Ganteka 16:03, 14 May 2009 (MDT)