Talk:Hoplite (5e Subclass)
The guy who made this just dropped it last August without even defining what a "hoplite stance" is. It's a shame, because I remember hoplites from this video game called Gladius being pretty cool, and I'm curious as to what he had planned, but I kinda don't think he's gonna be getting back to this at this point. At the same time, though... I'm almost tempted to try and throw (as it were) something together for this myself... Give 'em bonuses to ranged attacks with javelins and spears, I suppose, and maybe see if there are any interesting bits of trivia about hoplite soldiers in Rome or whenever to extrapolate from... :/ Maybe define the "stance" as limiting move speed but giving a bonus to defense, or cover or something, and requiring a shield... Knowlessman (talk) 23:27, 16 May 2016 (MDT)
--- So many things I want to change. The third level defensive stance ability seems really lackluster. Change it to a bonus action and I think it's fine, but as it stands its really weak. As for the other third level ability - what is blocking in this context? As for the 7th level ability, what is an Athletics modifier? Is it your entire roll modifier, so strength and proficiency bonus? Pretty much just doubling your attack bonus with spear throws? But you can only use them 2-6 times per long rest? I would rework this so that the bonus is way lower, or something else completely. And preferably, since its a martial class, let you use them x-times per short rest Wickedragon(talk) 02:31, 3 May 2020
- I agree, this subclass needs some work. Feel free to change and improve it however you feel is appropriate. --PJammaz (talk) 21:07, 2 May 2020 (MDT)
Major revision[edit]
So, yeah. I did a major revision. I tried to keep what I thought was the ideas of the first author - There are stances, some movement penalties, usage of hoplite weaponry. Some bonus usage of bonus actions and reactions and battlefield control elements. All in all I think it became kinda cool. Of course, even though I spent a few hours thinking about what the abilities could be, and trying to balance them against the same abilities of others I found problems as soon as I hit "Save changes" on the page. I don't think it's over powered. I don't think its exactly under powered either. I mean, it can't fly nor throw fire balls or deal insane amounts of damage. What I really worry about is that there is no incentive early on to use spears, tridents, short swords or javelins. That doesn't really come into play at all before 10th(!) level and then only in a minor way. Prolly have to think about moving some stuff around. I think I got a natural progression between the different ability sets, although I changed that quite a bit from the original - start as a phalanx fighter, then move out of the formation and then go full greek hero. --Wickedragon (talk) 07:06, 5 May 2020 (MDT)
- Hey, I haven't had a chance to really look at everything, but a little note about naming. You should make the names of the features the same as the names of the stances, otherwise it could become confusing. I will leave it up to you to choose the names, though. --PJammaz (talk) 13:59, 5 May 2020 (MDT)
Yeah, you are obviously right. I kept them mostly as a homage to the original names for powers. But I do think clarity for the player is more important. I'll change them. --Wickedragon (talk) 06:46, 6 May 2020 (MDT)