Talk:Hexer Origin (5e Subclass)

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About The Balance of This Subclass[edit]

This subclass is too powerful in a variety of places as well as having other balance problems. Giving a sorcerer an unarmored defense that uses Dexterity and Charisma is far too strong(the draconic blood line sorcerer gives 13 + Dexterity)) so it should be changed to 13 + Dexterity and another feature should be added at 1st level. The Hexes feature should not give you extra sorcery points and access to what is effectively additional Metamagic. Some of the Hexes are also too weak or don't make sense(Elemental Hex needs to explain which damage types can be used, with Hex of power you increase the damage spells do against your party members?, ect.) while others are too strong (Hex of Shatter Armor as you should not be able to reduce a creature's AC, although Mirroring Hex is limited it is far too powerful an effect for 1 sorcery point and should be made to use sorcery points equal to the spells level, ect.).--Blobby383b (talk) 12:07, 10 September 2019 (MDT)

My answer to the issues with this archetype:

- Added a origin to the power on the class description.

- Tried to clear up and standardize the wording.

- Changed the AC to 13 + Dex mod

- Changed how of the hexes work, adding mechanics where i found the original text lacking.

Despite of that, most of the subclass is unchanged. Anastacio (talk) 00:51, 8 May 2020 (MDT)

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