Talk:Heavyweight Boxer (5e Class)
General Discussion[edit]
Any concerns on balancing, formatting, grammar, or any clarification on features should be addressed here, and I'll be happy to address them.
Suggested Changes to Fighting Ring[edit]
I'm new to the wiki so I'm not totally savvy on how this stuff should be formatted, so forgive my ignorance.
1. Make the resistance given an exclusive or. You can have resistance to bludgeoning OR piercing OR slashing, but not all.
2. Since grappling is fairly reliant on the size of the creature you're attacking, maybe add another option. Like make a basic attack at a disadvantage that deals no damage but either applies a slow/prone state.
3. Remove the ability to mark another creature as a free action if your current target dies or falls unconscious and the free move+dash action.
~McSpazz
Suggested changes to Eager Fighter[edit]
1. Change it from all attacks against someone you're in ring combat with your first attack against that creature for that round.
2. If not that, change it so that if you use your advantage on that creature for being in ring combat, hitting other creatures will have a disadvantage until the start of your next turn.
~McSpazz
Suggested changes to Savage Fighter[edit]
1. Add a restriction so that only your first three attacks (or less) can benefit from advantage.
~McSpazz
Scrub Virus (talk) 18:05, 6 November 2016 (MST)
Suggested changes to starting gear[edit]
Rather than having it be the boxing gauntlets (which I looked at, and are up for deletion) and the boxing wraps, make it 2 brass knuckles or 2 cestus... Cestuses... Cestai? You get the idea. -poni boyo
There are lots of little things that need neatening up.
- 1st level is thematically weak compared to other warrior classes, with no customization at all. It's not really different from a 1st level fighter with two shortswords and the dueling style.
- Sucker punch has no expiry on the enemy's disadvantage.
- Parry ought to use the established mechanic of reducing damage rather than increasing AC.
- Wording needs to be standardized.
- For example " an opponent tries to hit you with a melee attack" should be "a creature makes a melee attack against you".
- "As part of an attack, you may use 1 point of stamina to increase the range of your punch by 10ft." should be "When you make an unarmed strike you can spend 1 point of Stamina to increase its reach to 10 feet."
- Knockout punch should not work against undead or constructs.
- Knockout punch should not simply render an enemy unconscious. An unconscious enemy is a defeated enemy. All "instant kill" effects in the game have some limitation, usually related to hit point values. Look at the sleep or power word kill spells.
That's just the first few levels. Marasmusine (talk) 05:18, 27 February 2019 (MST)
Thinking of making some necessary edits, but I need to know how you wanted certain things to work first. To start, how in your mind does knockout punch work? As Marasmusine stated, Unconscious does mean “out of combat” but either Incapacitated or Stunned could work, depending on how extreme you want the effect to be.