Talk:Healing Personified (3.5e Optimized Character Build)

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Invalid[edit]

This build is impossible. I'm looking at the book right now (Heroes of battle) and to become a combat medic you have to have the feats combat casting and dodge. This article doesn't have either one of these as feats, meaning you can't grab the combat medic class. Someone needs to edit this. —The preceding unsigned comment was added by 75.60.172.119 (talkcontribs) 20:40, 3 May 2009 (MST). Please sign your posts.

Well if you are human you can take one of them as the bonus feat. As for the other if your DM allows you can take a flaw and then you will have both feats. This is just a solution to the current problem with the build. I don't know what the creator of this meant to do, but this is how I would solve the problem and be able to play the build. -Sarrow 18:33, 2 June 2009 (MDT)
This will all be addressed...eventually. I plan on someday going through all my old stuff and revising it. --Daniel Draco 10:52, 3 June 2009 (MDT)


Yeah I agree but I have also seen other builds that did not meet the prereqs

Spontaneous Casting[edit]

In PHB2 there is an option to replace your ability to cast cure spells spon, with domain spells spon, just get the healing domain. :D --Sakurasboy 16:18, 2 June 2009 (MDT)

Healing[edit]

Kinda sucks mid-combat. Be better off using resources (actions) to kill enemies, which would "heal" more in the long run. After combat, one can just UMD a wand of lesser vigor/CLW. --Ghostwheel 03:51, 14 July 2009 (MDT)

That said, if you're going to do it you might as well make it optimized; here are the healing-related and benefiting feats I came up with after looking through books, some might be very worthwhile to add to the build.
  • Magic of the Land (RotW) - Add spell's level x2 to the amount of damage healed
  • Augment Healing (CD) - Add spell's level x2 to the amount of damage healed
  • Initiate of Tamara (DM) - Add a spell's level to the amount of damage healed
  • Touch of Healing (CC) - Heal people for free up to 1/2 their health
  • Sacred Healing (PHB2) - spend a turn attempt to add +2 healing per damage die to your spell
  • Sacred Healing (CD) - Spend a turn attempt to grant Fast Healing to all living creatures in a 60' burst, lasts 1 + cha mod rounds (full round action)
  • Sacred Boost (CD) - Spend a turn attempt to make the next Cure spell you cast automatically maximized (standard action)
  • Mastery of Day and Night (PGtE) - Maximize cure/inflict spells for free
  • Prophecy's Shaper (MoE) - Empower a spell 1/round for free
  • Prophecy's Shepherd (MoE) - Quicken a cure/inflict spell 1/round for free
Some of them already appear on the build, others don't. --Ghostwheel 16:11, 29 August 2009 (MDT)

Category[edit]

Perhaps this might fit better under "Flavorful Optimization"? --Ghostwheel 05:12, 2 September 2009 (MDT)

I'd disagree on this one. It is made for a purpose more so than for flavor reasons.   Hooper   talk    contribs    email   06:32, 2 September 2009 (MDT)
Except with the exceptions of level 1 (CLW can get a person to max health) and when the character gets Heal & Mass Heal, it's not effective enough to "undue" even one successful attack of a damage-primary opponent as it is now, and the author locked it so that nothing else could be changed. --Ghostwheel 12:49, 2 September 2009 (MDT)


No Need for Hierophant's Divine Reach Ability[edit]

Rather than taking several levels in hierophant, just take the Improved Power feat for the Healing domain as listed in Dragon Magazine #342. The Improved Power feat will grant the Healing Light supernatural ability, allowing you to cast healing spells at a range of close a number of times per day equal to your character level.