Talk:Hawk's Ronin (5e Class)

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Hi, i'm GreedyHawk. I created this class to play a oriental campaign of a friend. I use some aspects of the Rogue/Ranger classes in the "Way of the Moon", and you want a full Fighter, just choose the "Way of the Sun". This is a... Strong class, but is balanced.

I hope you enjoy playing with my classes, and if you like or dislike something, please let me know.

--GreedyHawk (talk) 08:11, 20 October 2022 (MDT)

Changes[edit]

Reducing hit die to a d8

This is a damage dealer in the same vein as rogue, so it makes sense to be a bit more fragile, instead of what happens with more tanky martials, such as fighter, paladin or ranger.

Reducing skills options to three

This class already give proficiency with martial weapons and medium armors, so is a fair trade that this class give less skills than the rogue, a class that has proficiency in four skills and can only use light armor and a small selection of weapons.

Removing Expertise

This class has already enough powerful features at 1st level, Expertise is overdoing it.

Replacing Extra Attack with Fast Attack

My reasoning for replacing this feature is that combining extra attack with a "sneak attack" style variant would make this class deal twice the damage of any official d&d class. By turning them into "Fast Attacks", this class is now able to choose between dealing a lot of damage in a single attack OR making various attacks against the same target, thus balancing the damage output while giving more choices in how to tackle a combat.

Moving Realization to 11th Level

Realization give too many features for a 10th level feature. Since the current 11th level feature fast attack doesn't really increase the power of the character (only versatility), Realization made for a good Tier level feature.

Moving Fighting Style (3) from 6th to 10th level, removing the + from two-weapon fighting.

The 6th level is already filled by the Subclass feature. The superior bonus for two-weapon fighting would basically make that the only worthy choice for a feat. What i would make is change the fighting style granted at 10th level for a "superior fighting style", like a new benefit for choosing the same fighting style twice.

Removing additional uses of Second Wave and Limit Break

Levels for the additional uses already granted features.

Changed Way of the Sword 1st benefit

Doubling the proficiency bonus for a class that relies in single powerful strikes is extremely op. To keep in line with the theme, i changed it for a less powerful "Precision" feature, that now allows the ronin to reroll an attack using its bonus action. Anastacio (talk) 17:49, 20 October 2022 (MDT)