Talk:HECU MP5 SMG (D20 Modern Equipment)
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2d6/Death[edit]
I think the author meant if you get hit by the grenade you automatically die? I know absolutely nothing about d20 Modern, so I could be wrong. However, this weapon does have 2 ways to deal damage (9mm bullets and a grenade) if you read the description, so it makes sense to have 2 values for damage. Also, you'd have to be crazy tough to get hit with a grenade in the chest and only take 2d6 damage (assuming HP and Damage are similar to DnD 3.5e). --Badger 20:47, 8 March 2010 (UTC)
- Maybe the original author meant that you actually hit the person with the grenade, and it kills them on contact; if this is the case, it's the most powerful weapon in the game. I originally read the phrase "The grenade deals 2d6 damage to anyone within 10 ft of the blast" and assumed it meant that the grenade deals 2d6 damage, and thus couldn't figure out where the extra "/death" was coming from.
- Grenade launchers in d20 Modern are usually treated the same way as splash weapons in D&D, that is, you aim for a square and deal damage to all creatures within the blast radius. If you can aim this weapon directly at a person, it probably needs to explain how this works. Also, grenade launcher damage is usually based on the projectile, not the gun (because any weapon that can launch the same 40mm grenade will deal the exact same damage). 2d6 is a little low for a grenade, but not outlandishly low (a 40mm frag deals 3d6).
- HP is the same between Modern and D&D, though healing is significantly rarer. What makes 2d6 potentially deadly is the massive damage threshold: if you take damage from one attack in excess of your constitution score, you have to make a DC 15 Fort or die instantly. 2d6 isn't as deadly as a thrown frag grenade (4d6 — 14 average damage), but it's still possible to kill someone outright.