Talk:Green Knight (5e Subclass)

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I feel like this is overpowered and doesn’t fit with the d and d spell way. This is basically a better version of ranger and Eldritchs knight and ranger, you get some really good abilities and too many spells, more than a ranger, which is supposed to be a half-spell caster class, and this just takes all the goodness of a fighter and give them spells. They don’t even fit with the half-spellcaster classes. For one they have cantrips, which half-spell casters class don’t have, and then, at level 20, they end up with the same number of cantrips as wizards. That is so absurd. Cantrips just don’t spike up like that for any class! They start off with 2 and end up with 5. Wizards start with three and end up with 5. Also, the spells known progression is so unorganized. Let’s look at ranger spell known progression. At level 2 it’s 2, then 3, 3, 4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11. Lets take a look at this one. 3,4,4,4,5,6,6,7,8,9,10,10,11,11,11,12,13. Why is it more than a half-spellcaster class. This is an archetype, it’s not supposed to be this many spells. So, how do we fix this. I say, change the Known spells to 9(1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9. Get rid of the cantrips, or limit it to 1 at 3rd and 2 at 13th. Anyway, the abilities seem fine, but the spell casting imo is way out of hand.