Talk:Grave Walker (5e Class)

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I'm sorry but I don't understand Wraith Proficiency. By "craft" I can only guess it means the use of one the artisan's tools on PHB p. 154. It gives an example of "smithing", which would be use of the smith's tools.

  • It says "your selected craft". How do you select a craft? Is it any craft for which you have proficiency in a tool set?
  • The class does not have proficiency in any tools.
  • What about all the other crafts, what happens if my "selected craft" is glassblowing? Do I inscribe runes on bottles?
  • "Legendary deed" is vague, the examples seem to be solo combat situations? What about the rest of the party? Is any of this do-able at 1st level when you get the feature? Is the PC expected to have the gold pieces required at 1st level?
  • At 1st level, I can create a "legendary artifact"? Do you understand what artifacts are in D&D?
  • What is this "mundane matter" of "stronger materials" for "higher damage"? If this is mundane, wouldn't I be able to do this without wraith smith anyway?
  • Rune effects are vague. This whole feature just seems to be "eeeh, you make it up." Marasmusine (talk) 03:47, 23 June 2017 (MDT)

Ah, erm, that's just the start. I'm looking further down now, and not much of this class works with 5e. Hire me if you want me to rewrite this class into a usable state. Marasmusine (talk) 03:55, 23 June 2017 (MDT)

I love the idea behind this, but I've gotten hung up on a few things (in addition to Marasmusine's thoughts above). Specifically, being able to draw power from a humanoid to make it's head explode, while it is rooted to the spot and is unable to get to you, seems rather broken. The actual mechanics of how these abilities work seems to be present, but could use some clarification, as it is just waiting for creative interpretation as it is. I feel like the crafts could be made into sub classes, with a smith (as the examples given), an alchemist (craft potions, poisons, and such), and perhaps an artificer (for the ring/airship option). This would allow the legendary feats, actions appropriate to your class, and Wraith Mastery to be specified and balanced while avoiding the predicament of the legendary glassblower, but still having some interesting choices. Last, the Grave walker abilities seem rather complex, and as such difficult to balance.
Since this class has been left alone for almost a year, I would like to begin incorporating some changes. I will begin doing so, barring any objections. Zibby (talk) 06:52, 5 January 2019 (MST)

Hello, I am the most recent editor of this page, Strange DSG, and a huge fan of the Shadow of Mordor games. I have taken upon the liberty of fixing all past complaints on this talk board and added three new subclasses, along with reworking large amounts of the abilities for the sake of game balance. As of 3/4/2021, I consider this page done. If you would like to edit this page, please contact me or post on this board first.

Hey, this might just be because it's your first time making or just for simplicity especially sake. But the first subclass Wraith incarnate is a word for word echo knight just replacing Wraith. I had echo knight pulled up and it is a one for one copy, bar for bar. This isn't a bad thing just wanted to point it out. Also you missed one of the echoes in there I changed it Wraith for ya. Otherwise I'm just doing simple grammar fixes. Also the two abilities "Wraith world" and "Hutstreak" did not actually have a level to then so I just added that they get it at 3rd and 4th level respectively. 👍 Oh also one thing of note. It's a very well done class but the only issue I can really see is that there is not enough actually class Features and mainly all subclass. This can be done but it does just feels like it takes away from it being its own class.

why does ownership not appear Smithing Tools in multiclass?

My question is: why is the extra attack not registered as a skill, but there is only a mention? I also didn 't understand what it was Second Tier Wraith Abilities and others.