Talk:Grave Walker (5e Class)

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I'm sorry but I don't understand Wraith Proficiency. By "craft" I can only guess it means the use of one the artisan's tools on PHB p. 154. It gives an example of "smithing", which would be use of the smith's tools.

  • It says "your selected craft". How do you select a craft? Is it any craft for which you have proficiency in a tool set?
  • The class does not have proficiency in any tools.
  • What about all the other crafts, what happens if my "selected craft" is glassblowing? Do I inscribe runes on bottles?
  • "Legendary deed" is vague, the examples seem to be solo combat situations? What about the rest of the party? Is any of this do-able at 1st level when you get the feature? Is the PC expected to have the gold pieces required at 1st level?
  • At 1st level, I can create a "legendary artifact"? Do you understand what artifacts are in D&D?
  • What is this "mundane matter" of "stronger materials" for "higher damage"? If this is mundane, wouldn't I be able to do this without wraith smith anyway?
  • Rune effects are vague. This whole feature just seems to be "eeeh, you make it up." Marasmusine (talk) 03:47, 23 June 2017 (MDT)

Ah, erm, that's just the start. I'm looking further down now, and not much of this class works with 5e. Hire me if you want me to rewrite this class into a usable state. Marasmusine (talk) 03:55, 23 June 2017 (MDT)

I love the idea behind this, but I've gotten hung up on a few things (in addition to Marasmusine's thoughts above). Specifically, being able to draw power from a humanoid to make it's head explode, while it is rooted to the spot and is unable to get to you, seems rather broken. The actual mechanics of how these abilities work seems to be present, but could use some clarification, as it is just waiting for creative interpretation as it is. I feel like the crafts could be made into sub classes, with a smith (as the examples given), an alchemist (craft potions, poisons, and such), and perhaps an artificer (for the ring/airship option). This would allow the legendary feats, actions appropriate to your class, and Wraith Mastery to be specified and balanced while avoiding the predicament of the legendary glassblower, but still having some interesting choices. Last, the Grave walker abilities seem rather complex, and as such difficult to balance.
Since this class has been left alone for almost a year, I would like to begin incorporating some changes. I will begin doing so, barring any objections. Zibby (talk) 06:52, 5 January 2019 (MST)

Hello, I am the most recent editor of this page, Strange DSG, and a huge fan of the Shadow of Mordor games. I have taken upon the liberty of fixing all past complaints on this talk board and added three new subclasses, along with reworking large amounts of the abilities for the sake of game balance. As of 3/4/2021, I consider this page done. If you would like to edit this page, please contact me or post on this board first.

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