Talk:Gimmaren (5e Race)

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Any Modifications?[edit]

Hey guys! This is the creator of the race. I just want to know what you guys think of the final product. Is it too overpowered? Are the features unclear? Does it need more lore? Please let me know what you think. I want to make my creations as balanced as possible, so having an unbiased eye read over it would be great. Thanks! --MarshDASavage (talk) 08:48, 8 March 2021 (MST)

The gem manipulation, in my opinion, makes for an unlimited source of money since you can use it more than once per rest, and you use it as just an action instead of a rest unlike lizardfolk's cunning artisan. This is also problematic as these items made do not expire and so a player can have a nice stream of income daily through just making stuff and selling it. I think the trait is a bit unneeded because the race already has cunning artisan. That's the only glaring problem I see. Small dinks on links and the subs being imbalanced, but that's smaller things. Nice race. --Yanied (talk) 14:52, 23 March 2021 (MDT)
Okay, I went ahead and fixed Gem Manipulation. I honestly didn't think of that use for it. I changed it so the objects are only worth 1 gp and they last an hour. I also changed the usage so at lower levels creatures can't use it as much. I personally think Gem Manipulation makes it stand out a bit from other races, so I deleted Cunning Artisan instead of Gem Manipulation to fix that issue. Thanks for your input! --MarshDASavage (talk) 15:52, 23 March 2021 (MDT)
Lore wise the race looks great. The race's wording is pretty good too, with the only issue I see being the race name being capitalized(ex: you don't capitalize humans). Balance wise, from the looks of it, doesn't Hardened Body just give you a ton of bonus AC even to pcs with unarmored defense? A singular increase to your AC is really powerful due to bounded accuracy, so the trait likely needs to be changed. Perhaps, just giving them an unarmored AC equal to 10 + your Constitution modifier would work? Besides that, I concur with Yanied and I believe the subraces have different power levels with Onyx and Topaz being stronger than the others, but as a whole the race isn't unbalanced because of it.--Blobby383b (talk) 21:24, 23 March 2021 (MDT)
Okay, I got your message and changed the Unarmored Defense feature as you recommended. When I was making the subraces, I was trying to give each subrace n combat feature and one passive feature. I will admit I probably made the Topaz and Onyx gimmaren too strong. I was basing the Topaz's Persuasive Words ability off of the Dragonmarks from Eberron: Rising From the Last War, and I didn't really factor in how strong Superior Darkvision is. Hopefully the modifications I made changes that. Please let me know what you think of the new features. Thanks! --MarshDASavage (talk) 10:17, 24 March 2021 (MDT)
Yeah, just having bonuses to certain ability checks is much stronger than proficiency with a skill as even if the bonus doesn't scale you can get proficiency with the skill elsewhere and have really good ability checks with that skill. I overall like the change to just granting a proficiency. As for the Onyx subrace, I would still say it is the strongest subrace due to Hiding as a bonus action often times giving you advantage on your first attack of the turn. The change to grant weapon proficiencies helps though and seems to fit thematically with the subrace.--Blobby383b (talk) 15:37, 24 March 2021 (MDT)
Okay, thanks for your feedback! I really don't know how to balance the Hiding as a bonus action without deleting it entirely. I mitigated it slight by making it only in dim light or darkness, but I agree, it is really powerful. If you have any suggestions on how to improve that, I would love to hear your feedback. I could swap it out with Superiour Darkvision, but I don't really know if that is any better. --MarshDASavage (talk) 16:32, 24 March 2021 (MDT)
Superior Darkvision is a good trait, but it is a decent bit less powerful than hiding as a bonus action even when there are some caveats to when you hide. With that said, one way you could make the hiding trait weaker is to make it only usable once before you need to finish a long rest to use it again? I am thinking that if this is done, you could perhaps flavor it as absorbing the little light around you until you vanish(since you could only use it when it is pretty dark)? Either way, you could still go with something else instead, and this is your race so I will leave the final decision up to you.(ps. the race name still needs to be lowercased)--Blobby383b (talk) 14:07, 25 March 2021 (MDT)
Okay, I took your advice and changed the Hiding as a bonus action to Superior Darkvision. I do think that it makes it a fairly basic subrace compared to the other ones, as every other race has some special feature (i.e. Quartzite Toughness, Studded Flesh, and Dazzling Skin), while this one just gets improvements to their existing abilities (greater darkvision, and some weapon proficiencies). I was thinking that maybe I could change it to turning invisible while in dim light or darkness once per short or long rest. Do you think that would work? Or is it good as it is? Thanks! (P.S. I think I fixed all the capitalization errors. Please let me know if I missed some.)--MarshDASavage (talk) 14:29, 25 March 2021 (MDT)
I think going invisible could possibly work as an action and it could last until the start of your next turn, but I believe I am partial to just having Superior Darkvision. As for the capitalization errors, it all looks to be good now.--Blobby383b (talk) 20:12, 27 March 2021 (MDT)
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