Talk:Gaze of the Far Realm (5e Class Feature)

From D&D Wiki
Jump to navigation Jump to search

Balance[edit]

This is stronger than other 1st party feats. You gain:

  • a skill, most likely double proficiency with said score
  • a cantrip
  • 2 invocations

In addition, prerequisites for ability scores are odd number to incentivize those scores since the modifier doesn't increase on odd scores.
I'd compare this feat to other ones granting a cantrip. Invocations are great for warlocks and getting two, despite roleplaying drawbacks, is a steal! ~ BigShotFancyMan (talk) 08:15, 15 January 2019 (MST)

I've made some changes, took away the skill bonus and the cantrips (although I think the skill bonus was kind of essential to the identity of this feat... how do you think I should handle the Arcana bonus? maybe advantage?) Anyway, what do you think of this version? Starless (talk) 16:02, 16 January 2019 (MST)

So to summarize:
  • disadvantage on wisdom skills/saves during rest
  • gain an invocation
  • add ritual spell when you gain a spell slot

Doesn't seem too bad and I think you could add a skill proficiency or circumstantial advantage. ~ BigShotFancyMan (talk) 06:22, 17 January 2019 (MST)

Would you post an updated list of issues with the Feat, so I can try to balance it? Thanks for helping! Starless (talk) 22:01, 19 January 2019 (MST)
The part below "so to summarize" listed the lack of issues I see with it. ~ BigShotFancyMan (talk) 22:06, 19 January 2019 (MST)
Thanks for helping me through this! Starless (talk) 17:53, 20 January 2019 (MST)
"that's what I do. I drink and help people" (paraphrased quote) ~ BigShotFancyMan (talk) 07:34, 23 January 2019 (MST)