Talk:Feather of Aethon (5e Equipment)

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While some of these changes were definite improvements (The template for wonderous items doesn't include the summary bit so I didn't think to add it), they had a few problems of their own like typos and removing a core component of the item's abilities (Cold weather is no joke you guys. It exists, I sware. And can wipe an unprepared party.) Not trying to be ungrateful, so thank you for the help Bobby! --Supersmily5 (talk) 08:17, 8 October 2018 (MDT)

Thanks for the small fixes Supersmily, though I would like to say that cold resistance and/or immunity makes you immune to cold weather as I stated in my edit summary. For clarification, you can find the rules for extreme cold/heat on pp. 110 of the DMG which state (Whenever the temperature is at or below 0 degrees Fahrenheit, a creature exposed to the cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain one level of exhaustion. Creatures with resistance or immunity to cold damage automatically succeed on the saving throw, as do creatures wearing cold weather gear (thick coats, gloves, and the like) and creatures naturally adapted to cold climates).--Blobby383b (talk) 10:45, 8 October 2018 (MDT)

That is accurate, apparently. I knew there were rules involving Cold Weather, but I didn't remember the specifics for how Cold Immunity played into it. Regardless, it doesn't ruin the item to have a bit of redundancy. Should be fine, but thank you for the heads-up. --Supersmily5 (talk) 22:37, 8 October 2018 (MDT)

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